ludic/docs/language/http/http-received.md
Orkuncakilkaya 43d5eb5b88 feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
Process.spawn/poll/kill/free - non-blocking child processes with no shell: posix_spawn on
macOS (process.ll), CreateProcessW with MSVC-quoted arguments and no console window on
Windows (process_win.ll), linked only when a program uses Process.*.

Http.save_to streams a response body into a file (NSURLSession with a run-time delegate
class on macOS, the WinHTTP read loop on Windows); Http.received / Http.expected report
progress while it is pending. Freeing a pending request cancels it and parks the slot
until the worker has finished.

App.window_hide / App.window_show take the game's window off the screen and back without
closing it; the run goes on while hidden. Docs, examples, tests and a changeset.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 13:32:23 +03:00

918 B

id name category kind tokens sig tip order ns member
http-received Http.received http namespace-method Http.received Http.received(handle) -> int Body bytes received so far. 17 Http received

Returns how many bytes of the response body have arrived. For a request given Http.save_to it is updated live while the request is pending — the bytes already written to the file — which is what a progress bar reads. For an ordinary in-memory request it is 0 until the reply lands, then the body length. 0 before Http.send.

program Demo {
  var dl: int = 0
  handler Bar phase Render {
    let got = Http.received(handle: dl)
    let all = Http.expected(handle: dl)
    if all > 0 { Screen.bar(x: 8, y: 8, width: 200, height: 6, value: got / 1024, max: all / 1024, color: 0x55cc77, back: 0x222222) }
  }
}