Contributor onboarding for the self-hosted toolchain (issue #37): - `CONTRIBUTING.md`: prerequisites, the bootstrap one-liner, the dev loop (`bin/x reseed` -> `bin/x bootstrap-cfree` -> `bin/x test`), stdlib-addition guidance, and the code/commit conventions (Conventional Commits, ludic-fmt, one-job-per-file, Ludic-not-C/Python/JS for new tooling). - `.forgejo/issue_template/`: bug, proposal, and cleanup/DX templates. - `.forgejo/pull_request_template.md`: a checklist covering tests, the bootstrap fixpoint, formatting, docs/inventory, and commit style. - `.forgejo/CODEOWNERS` and a short `CODE_OF_CONDUCT.md`. Closes #37 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
97 lines
4.2 KiB
Markdown
97 lines
4.2 KiB
Markdown
# Contributing to Ludic
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Thanks for your interest in Ludic — an AoT-**compiled** game language with an
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ECS core, a deterministic fixed-point runtime, and a native 2D backend. This
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guide covers the unusual bit: Ludic is **self-hosted**, so the compiler, the
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runtime, and the tooling are all written in Ludic and built by Ludic.
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## Prerequisites
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- `clang` (or another C compiler) — used **once** to assemble the checked-in
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LLVM-IR seed into the first `ludicc`, and thereafter only to assemble IR and
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link. No C is generated in a build.
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- LLVM (for the web/wasm target: `brew install llvm lld`).
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- macOS for the windowed Cocoa backend; headless PPM rendering works anywhere.
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## First build (bootstrap)
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From a clean checkout, one line lifts the toolchain off the seed:
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```bash
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clang selfhost/ludicc.seed.ll -o bin/ludicc && bin/ludicc tools/x/main.ludic -o bin/x
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```
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That gives you `bin/x`, the Ludic task runner that replaces every build/test
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shell script in the repo. From then on it builds everything — including itself:
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```bash
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bin/x build # rebuild the whole toolchain into bin/ (ludicc, ludic, x, ludic-fmt, ludic-lsp)
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bin/x help # list every command
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```
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Always run `x` from the repository root, so `assets/` and `selfhost/` resolve.
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## The development loop
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When you change the compiler or runtime, prove the self-hosting fixpoint still
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holds before you push:
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```bash
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bin/x reseed # regenerate selfhost/ludicc.seed.ll after a compiler change
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bin/x bootstrap-cfree # rebuild the compiler from the seed with NO C compiler in the loop
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bin/x test # the full regression suite
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```
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Other useful targets:
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```bash
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bin/x app <file.ludic> [--headless] # compile a program to a native app in build/
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bin/x selfhost-test # correctness + bootstrap fixpoints
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bin/x test-tools # the editor-toolchain suite (ludic-fmt, ludic-lsp)
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bin/x clean # remove build/, out.ppm and stray artifacts
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```
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## Adding to the standard library
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The stdlib lives in the runtime (`runtime/`) and is surfaced as namespaces
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(`Math.*`, `Crypto.*`, `DateTime.*`, `Screen.*`, …). When you add a symbol:
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1. Implement it in the runtime / emitter as appropriate.
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2. Document it: add one Markdown file per symbol under `docs/language/<namespace>/`
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and register its id in `tools/docgen/inventory.json`. Each documented
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namespace gets exactly **one** directory (the docs check enforces this).
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3. Add or extend an example under `examples/` and a case in the test suite.
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4. Run `python3 tools/docgen/gen.py && python3 tools/docgen/check.py` — the
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check fails if any inventory symbol lacks a page or is still seed text.
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## Conventions
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- **Commits:** [Conventional Commits](https://www.conventionalcommits.org) —
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`type(scope): summary`, e.g. `feat(stdlib): …`, `fix(emit): …`,
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`ci(docs): …`, `docs(readme): …`. Keep the summary imperative and under ~72
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chars.
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- **Formatting:** `ludic-fmt` is the source of truth (2-space indent, LF, UTF-8);
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the repo `.editorconfig` mirrors it. Run `bin/ludic-fmt` on files you touch.
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- **Code structure:** one job per file. Split large files by concern into
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subfolders rather than growing a single 500+-line module (see how `selfhost/`
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and `runtime/` are organised).
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- **Language of the toolchain:** new runtime and tooling are written in **Ludic**,
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not C, Python, or JS. The only non-Ludic pieces are the LLVM-IR seed
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(`selfhost/ludicc.seed.ll`), the hand-written `runtime/native/cocoa.ll` /
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`runtime/web/wasm.ll` shims, and the legacy Python docgen (being ported).
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## Pull requests
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- Base your branch on `main`.
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- Ensure `bin/x test` (and `bin/x bootstrap-cfree` for compiler/runtime changes)
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pass, and that `ludic-fmt` leaves your files unchanged.
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- Fill in the PR template checklist. Reference the issue you close with
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`Closes #NN` in the description or a commit message.
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## Reporting issues
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Use the templates under [`.forgejo/issue_template/`](.forgejo/issue_template):
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a **bug report**, a **proposal** (new stdlib/language surface), or a
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**cleanup/DX** task. Choose the one that fits and fill in the sections.
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By participating you agree to the [Code of Conduct](CODE_OF_CONDUCT.md).
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