ludic/docs/language/sync/sync-channel.md
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feat(stdlib): Jobs, Promises & opt-in Sync concurrency (#14)
A layered concurrency library, safe by default. The recommended tier is
Job.* / Promise.*: a Job is a future — Job.run(kind, arg) starts a
cooperative background compute that advances each Job.pump(budget) and
finishes after enough frames (heavy work spreads out instead of hitching),
or Job.defer + Job.fulfill/fail/cancel drives one by hand. Poll with
done/ok/failed/cancelled, read result/error, count outstanding work with
Job.pending. Promise.all/race combine handle lists into a group job resolved
on the main thread; Promise.count_done/all_done power a loading bar.

The advanced, opt-in Sync.* tier (mutex/atomic/channel + cpu_count) is the
"here be dragons" surface for engine-level message passing.

The whole thing is a deterministic cooperative scheduler: results are
collected on the main thread and a Job never touches the ECS world, so
lockstep and replays stay bit-exact — same jobs + same budget reproduce
byte-for-byte on every target, and a preemptive OS-thread backend can slot
behind this same API later. Ludic has no closures, so a Job carries a
compute kind + int arg (or a hand-driven defer) rather than fn()->…, and
Promise progress is polled rather than chained through then.

Written in Ludic and spliced on demand (like Regex/Dict/Numeric): a program
that never mentions Job.*/Promise.*/Sync.* compiles byte-identically and the
C-free bootstrap fixpoint is untouched. New: runtime/native/jobs.ludic,
emit_ns_call dispatch, parse-time splice, examples/library/jobs.ludic (31
self-asserting checks), 33 docs pages + inventory, changeset.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 03:32:31 +03:00

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Markdown

---
id: sync-channel
name: Sync.channel
category: sync
kind: namespace-method
tokens: Sync.channel
sig: Sync.channel() -> int
tip: Create a bounded int FIFO channel.
order: 9
ns: Sync
member: channel
---
Create a bounded int FIFO channel.
Returns a channel handle — a fixed-capacity queue of ints for handing values between a producer and a consumer. Push with <code>Sync.send</code>, pull the oldest with <code>Sync.recv</code>, and check with <code>Sync.can_recv</code> / <code>Sync.len</code>.
```ludic
let ch = Sync.channel()
```