ludic/selfhost
Orkuncakilkaya df6955e609 Phase 7g: the compiler builds its IR with interpolation, not +
Answering your readability point directly: the compiler's own string-building —
left uglier by the 7c `+` migration, e.g. `emit_bind(("load i32, ptr " + ip))` —
now reads as interpolation:

  emit_bind(("load i32, ptr " + ip))            -> emit_bind(`load i32, ptr {ip}`)
  emit_bind(("icmp eq i32 " + (kv + (", " + itoa(ak)))))
                                                -> emit_bind(`icmp eq i32 {kv}, {itoa(ak)}`)
  perr(("assign to unknown " + t.s))            -> perr(`assign to unknown {t.s}`)

164 concat chains across selfhost converted by a tool that flattens the `+` tree,
keeps call/index parens (only grouping parens are rewritten), and converts only
**brace-free** literals — LLVM IR structure strings full of `{`/`}` stay as `+`
rather than becoming awkward `{{`/`}}`. No new language surface; interpolation
already desugars to the same concat.

Reseeded (22565 lines); C-free fixpoint holds byte-for-byte (the strongest proof
the reconstruction is exact); goldens identical; 18/18.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 01:30:37 +03:00
..
golden Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
tests Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
ast.ludic Phase 7b: null literal + x == null (retire ptr_null/ptr_is_null) 2026-08-28 00:50:21 +03:00
bootstrap-cfree.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
bootstrap.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
buf.ludic Phase 7b: null literal + x == null (retire ptr_null/ptr_is_null) 2026-08-28 00:50:21 +03:00
build.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
compile.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
emit_addr.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_core.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_decl.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_ecs.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_expr.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_game.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_head.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_intrin.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_intrin2.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_machine.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_math.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_new.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_query.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_save.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_spawn.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_stmt.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_ui.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
game-build.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
io.ludic Phase 7b: null literal + x == null (retire ptr_null/ptr_is_null) 2026-08-28 00:50:21 +03:00
lex.ludic Phase 7f: len(x) works on strings too (retire slen) 2026-08-28 01:25:57 +03:00
ludicc.seed.ll Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
main.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
parse.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
parse_game.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
reseed.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
str.ludic Phase 7f: len(x) works on strings too (retire slen) 2026-08-28 01:25:57 +03:00
test.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00