Answering your readability point directly: the compiler's own string-building —
left uglier by the 7c `+` migration, e.g. `emit_bind(("load i32, ptr " + ip))` —
now reads as interpolation:
emit_bind(("load i32, ptr " + ip)) -> emit_bind(`load i32, ptr {ip}`)
emit_bind(("icmp eq i32 " + (kv + (", " + itoa(ak)))))
-> emit_bind(`icmp eq i32 {kv}, {itoa(ak)}`)
perr(("assign to unknown " + t.s)) -> perr(`assign to unknown {t.s}`)
164 concat chains across selfhost converted by a tool that flattens the `+` tree,
keeps call/index parens (only grouping parens are rewritten), and converts only
**brace-free** literals — LLVM IR structure strings full of `{`/`}` stay as `+`
rather than becoming awkward `{{`/`}}`. No new language surface; interpolation
already desugars to the same concat.
Reseeded (22565 lines); C-free fixpoint holds byte-for-byte (the strongest proof
the reconstruction is exact); goldens identical; 18/18.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
125 lines
4.4 KiB
Text
125 lines
4.4 KiB
Text
# emit_ui.ludic — a `ui` block is data: the compiler flattens the widget tree
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# and emits @ui_build(), which hands every property to the Ludic UI runtime via
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# rt_ui_set(index, key, value). Mirrors compiler/back/ir_ui.c. Layout/drawing/
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# focus all live in runtime/native/ui.ludic.
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var uiw: []Node # flattened widgets, pre-order
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var uiw_parent: []int
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var ui_roots: []int # first-widget index of each ui block
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fn ui_wtype(w: Node) -> int {
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let s = w.s
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if (s == "panel") { return 0 }; if (s == "col") { return 1 }; if (s == "row") { return 2 }
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if (s == "label") { return 3 }; if (s == "button") { return 4 }
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if (s == "image") { return 5 }; if (s == "spacer") { return 6 }
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return 0
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}
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fn ui_prop(w: Node, key: ptr) -> Node {
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var i = 0
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while i < len(w.b.kids) { if (w.b.kids[i].s == key) { return w.b.kids[i].a }; i = i + 1 }
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return null
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}
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fn ui_flatten(w: Node, parent: int) -> void {
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let idx = len(uiw)
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push(uiw, w); push(uiw_parent, parent)
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var i = 0
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while i < len(w.kids) { ui_flatten(w.kids[i], idx); i = i + 1 }
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}
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fn ui_flatten_all() -> void {
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uiw = new []Node; uiw_parent = new []int; ui_roots = new []int
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var i = 0
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while i < len(prog) {
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if prog[i].kind == N_UI and prog[i].ival == 1 { push(ui_roots, len(uiw)); ui_flatten(prog[i].a, 0 - 1) }
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i = i + 1
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}
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}
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fn has_ui() -> bool {
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var i = 0
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while i < len(prog) { if prog[i].kind == N_UI and prog[i].ival == 1 { return true }; i = i + 1 }
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return false
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}
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# index of a UI_<name>: a ui block's root, or a widget's id=
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fn ui_index_of(nm: ptr) -> int {
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let s = substr(nm, 3, len(nm) - 3) # strip "UI_"
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let u = 0; var bi = 0
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var i = 0
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while i < len(prog) {
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if prog[i].kind == N_UI and prog[i].ival == 1 { if (prog[i].s == s) { return ui_roots[bi] }; bi = bi + 1 }
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i = i + 1
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}
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i = 0
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while i < len(uiw) {
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let idp = ui_prop(uiw[i], "id")
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if (idp != null) { if idp.kind == E_ID and (idp.s == s) { return i } }
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i = i + 1
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}
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return 0
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}
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fn is_ui_ident(nm: ptr) -> bool {
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return len(nm) > 3 and peek8(nm, 0) == 85 and peek8(nm, 1) == 73 and peek8(nm, 2) == 95 # "UI_"
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}
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fn ll_ui_set(idx: int, key: int, val: ptr) -> void {
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emit(" call void @fn_rt_ui_set(i32 "); emit(itoa(idx)); emit(", i32 "); emit(itoa(key)); emit(", i32 "); emit(val); emit(")\n")
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}
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fn ui_prop_key(k: ptr) -> int {
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if (k == "w") { return 2 }; if (k == "h") { return 3 }; if (k == "x") { return 4 }; if (k == "y") { return 5 }
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if (k == "pad") { return 7 }; if (k == "gap") { return 8 }; if (k == "bg") { return 9 }; if (k == "fg") { return 10 }
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if (k == "border") { return 11 }; if (k == "grow") { return 13 }; if (k == "font") { return 14 }; if (k == "size") { return 15 }
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if (k == "inset") { return 16 }; if (k == "focus") { return 17 }
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return 0 - 1
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}
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fn emit_ui_build() -> void {
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ui_flatten_all()
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ll_t = 0; ll_lbl = 0; g_term = false; loc_reset(); nloop = 0
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let fbody = buf_new()
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falloc = buf_new()
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let saved = code
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code = fbody
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emit(" call void @fn_rt_ui_reset(i32 "); emit(itoa(len(uiw))); emit(")\n")
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var i = 0
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while i < len(uiw) {
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let w = uiw[i]
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let t = ui_wtype(w)
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ll_ui_set(i, 0, itoa(t))
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ll_ui_set(i, 1, itoa(uiw_parent[i]))
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if t == 4 { ll_ui_set(i, 17, "1") }
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var p = 0
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while p < len(w.b.kids) {
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let pr = w.b.kids[p]
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let k = pr.s
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let v = pr.a
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if (k == "id") { p = p + 1; continue }
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if (k == "text") {
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let sv = emit_expr(v)
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emit(" call void @fn_rt_ui_static_text(i32 "); emit(itoa(i)); emit(", ptr "); emit(sv.code); emit(")\n")
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} else { if (k == "skin") or (k == "image") {
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let sv = emit_expr(v)
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let r = emit_bind(`call i32 @fn_rt_image_load(ptr {sv.code})`)
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if (k == "skin") { ll_ui_set(i, 20, r) } else { ll_ui_set(i, 19, r) }
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} else { if (k == "align") {
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if v.kind == E_ID {
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var a = 0
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if (v.s == "center") { a = 1 }; if (v.s == "end") { a = 2 }
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ll_ui_set(i, 12, itoa(a))
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} else { let vv = emit_expr(v); ll_ui_set(i, 12, vv.code) }
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} else {
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let key = ui_prop_key(k)
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if key >= 0 {
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let vv = emit_expr(v)
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ll_ui_set(i, key, vv.code)
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if key == 4 or key == 5 { ll_ui_set(i, 6, "1") }
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}
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} } }
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p = p + 1
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}
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i = i + 1
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}
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code = saved
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emit("define void @ui_build() {\nentry:\n")
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emit(buf_str(falloc))
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emit(buf_str(fbody))
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emit(" ret void\n}\n\n")
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}
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