- Image layers: <imagelayer> renders with parallax + optional repeatx/repeaty tiling across the view; the image loads relative to the map file. Group layers flatten at build (children render in file order); layer offset/opacity/tint are queryable (Tiled.layer_kind / layer_offsetx / layer_offsety / layer_opacity / layer_tint), a group's tint applying recursively. - Orientation transforms: Tiled.cell_x / Tiled.cell_y compute a tile cell's screen position for orthogonal, isometric ((x-y)*tw/2, (x+y)*th/2), staggered, and hexagonal (rows step by (tileh+hexsidelength)/2, alternate rows shoved per staggerindex) — the tile draw now places cells through them. - Wang: exported Wang-set GIDs are ordinary GIDs and resolve through the standard GID resolver; the terrain-corner authoring concept is editor-side (design cut). Proven by library/tiled_p5.ludic (14 assertions) over the real isometric_grass_and_water.tmx (iso + Wang) and hexagonal-mini.tmx, plus a hand-authored image+group fixture. x test: 96 passed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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id: tiled-layer_tint name: Tiled.layer_tint category: tiled kind: namespace-method tokens: Tiled.layer_tint sig: Tiled.layer_tint(map, layer: int) -> string tip: A layer's tint colour. order: 34 ns: Tiled member: layer_tint
Returns a layer's tintcolor (e.g. #ff0000), or "" if none — a group's tint applies recursively to its children.