One `print` instead of two C-style names: `print(x)` writes an int OR a string followed by a newline, dispatching on the operand type (int -> %d, string -> %s). `print(int)` emits byte-identically to the old print_int, so every existing call and every smoke-test output is unchanged. print_str was only ever the raw IR-to-stdout dump in ir_flush (no newline), which is not "printing a line" — so it now uses file_write to a new file_stdout() stream, keeping the emitted IR byte-for-byte identical. That frees `print` to have consistent always-newline semantics. Two reseeds: (A) add print + str + file_stdout keeping the intrinsics; (B) migrate the 61 print_int calls to print, ir_flush to file_write(file_stdout()), and delete print_int/print_str (+ the now-dead @.fmt_str). str(x) (the interpolation converter from 7d) is now also a documented standalone builtin. Vocabulary: print/str/file_stdout in, print_int/print_str out (ludic_syntax.h, grammar, LudicTokens.kt). LANGUAGE.md updated. Reseeded (22551 lines); C-free fixpoint holds; goldens identical; 18/18; vocab + doc-fences clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
33 lines
760 B
Text
33 lines
760 B
Text
# hello.ludic — smallest program that exercises the ECS pipeline
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program Hello {
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property Pos { x: int = 0, y: int = 0 }
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property Vel { dx: int = 0, dy: int = 0 }
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handler Boot phase Start {
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spawn Mob {
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Pos { x: 3, y: 4 }
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Vel { dx: 1, dy: 0 }
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}
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spawn Mob {
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Pos { x: 10, y: 2 }
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Vel { dx: 0, dy: 1 }
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}
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}
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# a handler declares the entities it operates on with @Queries: the body then
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# runs once per match, each property bound by name and self() giving that entity.
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@Queries(these: [Pos, Vel])
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handler Move phase FixedUpdate {
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Pos.x = Pos.x + Vel.dx
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Pos.y = Pos.y + Vel.dy
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}
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handler Report phase Update {
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for (p) in query [Pos] {
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print(p.x)
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print(p.y)
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}
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quit()
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}
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}
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