The seeded random numbers lived in the ECS runtime, so a tool or a program of test blocks got "unknown function rng_range". They are runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed call nobody defines, and imported by core.ludic for a game. A bare value_*/json_* call nothing in the program defines splices the value tree the way Value.* does. Reseed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
235 B
235 B
| id | title | order |
|---|---|---|
| random | Random | 7 |
A seeded, deterministic RNG — same seed, same sequence, every run and every platform. It is there in any program - a tool or a test program with no properties or handlers as well as a game.