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Rebuild the API Reference around one page per symbol and richer, verified content.
Pages & navigation
- One HTML page per symbol (kw-*, type-*, phase-*, screen-*, fn-*, annot-*, op-*)
instead of a single scrolling page; namespace overview pages (ns-screen …
ns-color) and a searchable index (api.html) with client-side fuzzy search.
- Sticky-header scroll offset (scroll-margin) so a jumped-to entry/param/color is
never hidden, plus a flash highlight on the scrolled-to target.
Deep linking in every snippet & example
- Namespace members split: `Screen`→namespace page, `fill_rectangle`→method page;
`Color`→palette page, `Charcoal`→its swatch — separately.
- Named arguments (`width:`) link to that parameter's anchor on the method page.
- Hover any token for a summary card built from the real API data (symbols.json).
Content & coverage
- Full authoritative surface documented from the compiler: every keyword, type,
the 6 phases (Start/Input/FixedUpdate/Update/LateUpdate/Render, each its own
page), all 22 annotations, namespace methods with parameter docs, builtins,
the world_* reflection ABI, networking, operators — 155 symbols.
- Longer, clearer explanations; "model"/"model instance" terminology, not "entity";
descriptive identifiers in every example (Position{column,row}, Velocity{delta_x,
delta_y}, Health{current,maximum}, Player/Enemy) — no Pos/Seg/x/dx.
- Accuracy fixes from compiler ground-truth: world_count() takes no arg,
world_query_next(property, cursor) arg order, event fields bind by name; dropped
`when` and `module` (not in the self-hosted parser).
Tooling
- inventory.json + check.py: coverage guard (every symbol has a page), duplicate-
token guard, and broken-link guard — fail CI so docs can't drift.
- validate.py: compiles every ```ludic example against bin/ludicc (158 compile).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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1.1 KiB
| id | name | category | kind | tokens | sig | tip | order |
|---|---|---|---|---|---|---|---|
| fn-local_id | local_id | networking | builtin | local_id | local_id() -> int | This peer's own network id. | 50 |
local_id returns the network id assigned to the local peer by the runtime. It is the value is_owner compares an instance's owner against, so it answers "which of these owned instances are mine?" when you drive ownership logic by hand. Offline, with no networking runtime spliced in, it defaults to 0. You rarely need it directly — is_owner already folds the comparison — but it is useful when tagging spawned instances or addressing a specific peer.
program IdentifyPeer {
@Sync property Position { column: int = 0, row: int = 0 }
@Owned model Player { @Sync Position }
entry {
spawn Player { Position { column: 0, row: 0 } }
for (Position) in query [Position, {Player}] {
let player_id = self()
set_owner(player_id, local_id()) # claim this instance for the local peer
print(is_owner(player_id)) # 1 — owner now equals local_id()
}
}
}