ludic/changes/unsafe.md
Orkuncakilkaya b0b0b62bce feat(lang): L7 memory is safe unless it says unsafe
The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.

What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 12:53:27 +03:00

1.1 KiB

bump: minor type: feature Memory is safe unless it says unsafe (L7). words(n), floats(n), fixeds(n), doubles(n) and pointers(n) are bounds-checked, zero-filled slices now, and the type names mean those slices; buffer(n) is a []byte, with text_of, Fs.read_bytes, Fs.write_bytes and view(xs, start, count) beside it. bytes(n), indexing a raw pointer, free, resize, Memory.*, the raw file calls, data_of and calling a C extern are refused outside unsafe { } / unsafe function, and a project's own files may write unsafe only with --unsafe; the runtime and packages are the platform and are unsafe throughout. A slice passed to an extern goes as its data.

Making the buffers slices found, and this release fixes: Sync's atomics operating on a slice's header rather than its cell; words(n) handing back uninitialised memory; input.ludic keeping a stick's fixed axes in an int buffer; truetype's fixed outlines allocated as ints; skinning's float matrices typed as ints. Rendering is byte-identical, and a frame costs the same.