ludic/changes/render3d-small-window.md
Orkuncakilkaya 8030cfdfde render3d: r3d_small, a renderer sized for a small UI window
Set before r3d_open: the frame's uniform ring is 2 x 4 MB (was 2 x 64), memory blocks are 8 MB with
anything over 4 MB on its own (was 64 and 16), and the descriptor pools are an eighth of a world's.
Maroon Lake's launcher window draws a picture and text and never becomes the game; its launcher home
and Settings page draw pixel-identical on it. The full-size path is unchanged (steady: STEADY OK).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 14:23:00 +03:00

540 B

bump: patch type: feature r3d_small: a renderer sized for a small UI window. Set before r3d_open, it gives the frame's uniform ring 2 x 4 MB (was 2 x 64), memory blocks of 8 MB with anything over 4 MB on its own (was 64 and 16) and descriptor pools an eighth of a world's. Maroon Lake's launcher window, which draws a picture and text and never becomes the game, went from 817 MB to 446 MB with it and its own trims; the rest is the font atlas, the backdrop, Metal's command-buffer storage while it draws, and the program's states.