ludic/changes/i18n-keys-only.md

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bump: minor type: change ludic.i18n draws plain text as it is: the English path is gone (phase 26.9). L makes a key, a key glued into text, or a line bracketed inside another; anything else - a player's name, a chat line, a number - is drawn as it is, in every language, so a player named "Settings" stays "Settings". Removed with it: the lookup of English words (exact lines, patterns with holes, a paragraph a sentence at a time, padding), Ln (use trn(kn"...")), i18n_pattern_count, and an English argument's own lookup inside a key's hole. A language .po is read for its keys and plurals only. A game still on English msgids draws them untranslated until they are keys.