It lowered to an i32 compare of two pointers, which the IR refused. Two strings with the same text are equal now, a null only to a null, and a failure says expect_eq failed (got "camp", want "lake"). examples/library/testing_strings.ludic (two tests fail on purpose, and the output is checked); ludic.base's actions_test uses it again. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
30 lines
1,013 B
Text
30 lines
1,013 B
Text
# actions_test.ludic - 0.R: the runner drains the action queue after every phase, so what an input
|
|
# system dispatches is reduced before the simulation reads it, the same tick
|
|
import "ludic.base"
|
|
program ActionsTest {
|
|
numbers float
|
|
state Door {
|
|
open: bool = false
|
|
seen: string = ""
|
|
}
|
|
action Knock { times: int }
|
|
reducer Door on Knock(d: mut Door, a: Knock) {
|
|
if a.times >= 2 { d.open = true }
|
|
}
|
|
function input_tick(t: Tick) -> void { dispatch Knock { times: 2 } }
|
|
function sim_tick(d: mut Door, t: Tick) -> void {
|
|
if d.open { d.seen = d.seen + "o" } else { d.seen = d.seen + "c" }
|
|
}
|
|
test "an input system's action is reduced before the simulation's phase" (b: mut BaseState, d: Door) {
|
|
core_clear(b)
|
|
let i = system_new("input", PH_INPUT)
|
|
i.tick = fn input_tick
|
|
core_add(b, i)
|
|
let s = system_new("sim", PH_SIMULATE)
|
|
s.tick = fn sim_tick
|
|
core_add(b, s)
|
|
core_tick_all(b, tick_new(0.016, 1, 0.0))
|
|
expect(d.open)
|
|
expect_eq(d.seen, "o")
|
|
}
|
|
}
|