ludic/changes/namespace-block.md
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feat(lang): #76 namespace block form with export/internal visibility
`namespace Name { export function foo(...) ... internal function bar(...) ... }`
declares a Name.* namespace once and controls its public surface declaratively,
instead of annotating every function with @Namespace(Name). Inside the block
each `function short(...)` is emitted as `namelower_short`; export (the default)
makes it callable as Name.short(...), internal keeps it a private helper
(emitted, callable by short name from siblings — calls are rewritten — but
Name.internalOne() is a compile error). Block sugar for the per-function
@Namespace annotation; a package's public API reads at a glance. Namespaces
declared the old way are unchanged (gameplay_foundation still passes).

namespace added to LUDIC_KW_DECL + JetBrains/TextMate + docs page + inventory
(vocab/impl/docs checks green). Example namespace_block (export + internal +
sibling calls + internal-visibility compile error verified). Full suite 116/0,
fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 08:14:54 +03:00

905 B

bump: minor type: feat Namespace block form (#76) — namespace Name { export function foo(…) … internal function bar(…) … } declares a Name.* namespace once and controls its public surface declaratively, instead of annotating every function with @Namespace(Name) one at a time. Inside the block each function short(…) is emitted as namelower_short; an export function (the default) is callable as Name.short(…), while an internal function is a private helper — emitted and callable by its short name from siblings in the block (calls are rewritten to the emitted name), but not part of the Name.* surface (Name.internalOne() is a compile error). It is the block sugar for the per-function @Namespace annotation, so a package's public API reads at a glance. A namespace declared the old per-function way is unchanged. Example: examples/library/namespace_block.ludic.