ludic/docs/language/text/text-equals.md
Orkuncakilkaya b7745a4600 refactor(lang): rename the str type (and stringify builtin) to string
Expand the abbreviated string type and its conversion builtin to the full
word everywhere:
  str            ->  string        (the immutable-string type)
  str(x) -> str  ->  string(x) -> string   (the stringify builtin;
                                            what `{…}` interpolation calls)

Types are recognized by identifier, and llty maps both spellings to LLVM
`ptr`, so this is an atomic source rewrite: type annotations, the Ludic
type tags, the builtin name/dispatch, and the interpolation desugar, plus
the grammars, LSP, docs (type-str -> type-string, fn-str -> fn-string), and
inventory. int/bool stay (universally accepted, like Math).

Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 01:51:11 +03:00

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Markdown

---
id: text-equals
name: Text.equals
category: text
kind: namespace-method
tokens: Text.equals
sig: Text.equals(a, b) -> bool
tip: Whether two strings have identical bytes.
order: 7
ns: Text
member: equals
---
Returns <code>true</code> when <code>a</code> and <code>b</code> hold the same bytes in the same order. This is a value comparison, not a pointer check, and is exactly what the <code>==</code> operator does between two strings — <code>Text.equals</code> is the named form for readability. Use it to match input against a keyword or compare a slice with an expected token.
Parameters:
- `a` — the first string
- `b` — the second string
```ludic
program Guess {
var answer: string = "swordfish"
var attempt: string = "swordfish"
handler Check phase Update {
if Text.equals(attempt, answer) {
# correct
}
}
}
```