ludic/docs/language/text/text-length.md
Orkuncakilkaya b7745a4600 refactor(lang): rename the str type (and stringify builtin) to string
Expand the abbreviated string type and its conversion builtin to the full
word everywhere:
  str            ->  string        (the immutable-string type)
  str(x) -> str  ->  string(x) -> string   (the stringify builtin;
                                            what `{…}` interpolation calls)

Types are recognized by identifier, and llty maps both spellings to LLVM
`ptr`, so this is an atomic source rewrite: type annotations, the Ludic
type tags, the builtin name/dispatch, and the interpolation desugar, plus
the grammars, LSP, docs (type-str -> type-string, fn-str -> fn-string), and
inventory. int/bool stay (universally accepted, like Math).

Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 01:51:11 +03:00

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Markdown

---
id: text-length
name: Text.length
category: text
kind: namespace-method
tokens: Text.length
sig: Text.length(s) -> int
tip: The number of bytes in a string.
order: 0
ns: Text
member: length
---
Returns how many bytes are in <code>s</code>, not counting the terminating zero. It is the same count as the bare <code>len(s)</code>, exposed under the <code>Text</code> namespace for discoverability. Use it to size a HUD field, walk a string by index, or check for emptiness with <code>Text.length(s) == 0</code>.
Parameters:
- `s` — the string to measure
```ludic
program NameWidth {
var label: string = "player one"
handler Draw phase Render {
let width = Text.length(label) * 6 # 6 px per glyph
}
}
```