ludic/docs/language/uuid/uuid-new.md
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feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library (#19 #16)
Crypto (#19): add the OS cryptographically-secure random surface
(random_bytes/random_hex/random_u32, reading /dev/urandom) and a standard
base64 encoder, completing the library alongside the existing SHA-256/
HMAC-SHA256/verify_hmac/hex/ct_equal. All pure integer IR, C-free.

Uuid (#16): a new namespace for stable, collision-free IDs — v4 (random) and
v7 (time-ordered) generation, plus parse/is_valid/to_text/equals/nil. UUIDs are
canonical lowercase 36-char strings; v4 and v7's random tail draw from the
crypto CSPRNG, so both carry the documented determinism caveat (mint at the
edges, never inside lockstep simulation). Reuses the crypto prelude's
fn_secure_bytes / fn_hex_encode.

- examples/library/{crypto,uuid}.ludic: known-answer vectors (SHA-256, HMAC,
  base64 per RFC 4231/4648) and structural invariants (uuid version/variant
  bits, parse/equals), wired into `x test` (now 51 passed).
- docs: per-symbol pages for every new method + a new Uuid section; inventory
  and impl-vs-docs coverage check pass.
- seed regenerated; `x bootstrap-cfree` fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 21:40:51 +03:00

1 KiB

id name category kind tokens sig tip order ns member
uuid-new Uuid.new uuid namespace-method Uuid.new Uuid.new() -> string A new random (v4) UUID as a canonical 36-char string. 1 Uuid new

Generates a new v4 (random) UUID and returns it in canonical lowercase text form, e.g. 550e8400-e29b-41d4-a716-446655440000. A v4 UUID carries 122 bits of entropy drawn from the OS secure random generator, so two independently-generated IDs colliding is not something you will ever observe in practice — which is exactly what makes it a good identity for a player, a session, a networked entity, or a piece of user-created content that has no central authority to number it.

This is the default UUID constructor; Uuid.v4 is an explicit alias. Because the value is random it is non-deterministic — do not mint UUIDs inside the lockstep simulation, or replays and peers will diverge.

program NewId {
  entry {
    let id = Uuid.new()
    print(len(id))   # 36
  }
}