fn(int, float) -> bool is a type, fn name is any top-level function's value, and a call through a local, a global, a record field, a slice element, a parameter or a result of a function type is an indirect call; two function types mix only when equal, a call checks its argument count, and a value may be null (examples/functions/values.ludic). Job.parallel_for keeps its worker check. render3d's scene is registered rather than required by name: r3d_on_draw, r3d_on_casters and r3d_on_stream_fill (hooks.ludic). The two rendering examples register theirs - and had defined scene_draw_casters with no parameter while the renderer passed one, which nothing checked. render3d declares numbers float itself; smooth.ludic is converted to floats and returns when r3d_init fails instead of running on into a segfault. Noise.* check their argument count (a call one short crashed the compiler). selfhost-build says why it failed. The migration tool reads a declared float as evidence. Seed regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
747 B
747 B
bump: minor
type: feat
render3d takes what a frame draws as callbacks. A program used to have to define
scene_draw, scene_draw_casters and stream_fill by name - a contract only the linker
enforced, whose shape nothing checked (two examples defined scene_draw_casters with no
parameter while the renderer passed one), and one scene per program. It registers them now:
r3d_on_draw(fn ...), r3d_on_casters(fn ...), r3d_on_stream_fill(fn ...) (hooks.ludic).
render3d also declares numbers float itself, so a program that imports it without the line
still gets a working renderer. The Noise functions check their argument count: a call one
short crashed the compiler, or - where it happened to fit - put fbm2's octaves in its seed.