native/build.sh builds MoltenVK v1.4.2 from its pinned, checksummed tag (its dependencies at the commits its ExternalRevisions pins), thinned to arm64, id @rpath/libMoltenVK.dylib, signed ad hoc; its licence goes in native/LICENSE-MoltenVK. Every render3d program links it through its rpath - the package's lib/ while developing, Contents/Frameworks in a bundle, where ludic bundle puts and signs it - and vk_mac.ll also looks for @rpath/libMoltenVK.dylib (after an SDK loader, so the validation layer still stacks in development). The suite's SDK stand-in (vk_env) is gone: the render checks draw on the MoltenVK the package carries. gpu_is_gl() removed; nothing calls it. ludic-dev test 306/306 with no Vulkan SDK in the environment. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
754 B
754 B
bump: minor
type: feature
ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver without the SDK.
native/build.sh builds MoltenVK from a pinned tag (v1.4.2, its SHA-256 checked; its own
dependencies at the commits its ExternalRevisions pins), thinned to arm64 and signed, into
lib/macos-arm64/libMoltenVK.dylib, with its licence in native/LICENSE-MoltenVK. Every program
that imports render3d links it through its rpath - the package's lib/ while developing,
Contents/Frameworks in a bundle, where ludic bundle puts and signs it - and the loader
(vk_mac.ll) now also looks for @rpath/libMoltenVK.dylib. An SDK loader found first still wins,
so the validation layer can be stacked in development. gpu_is_gl() is gone.