ludic/selfhost/emit_save.ludic
Orkuncakilkaya a021362cdb Phase 7c: string operators + and ==/!= (retire streq/sconcat)
Strings are values now: `a + b` concatenates and `a == b` / `a != b` compare by
content, replacing the 605 `sconcat(...)` / `streq(...)` calls that made the
compiler read like C.

  streq(name, "let")            -> name == "let"
  sconcat("load ", reg)         -> "load " + reg
  sconcat(a, sconcat(b, c))     -> a + b + c

Implementation: emit_bin gains a string path. Strings are pointer-typed, so any
`+` with a pointer operand concatenates and `==`/`!=` between pointers compares
content — except when one side is the `null` literal, which stays a pointer
identity test (the only two kinds of pointer `==` in the codebase). Both call a
small hand-written IR prelude, @fn_str_eq / @fn_str_concat, emitted once into any
program that uses string ops (so it works for tools, games and the compiler with
no runtime-splice dependency and no duplicate symbols).

Delivered as two reseeds: (A) add the operators + prelude with the full
pointer-aware dispatch, keeping streq/sconcat; (B) migrate every call site
(354 lines, via a string-literal-safe balanced-paren script that leaves the
function definitions alone) and delete streq/sconcat. examples/strings.ludic +
a test.sh smoke (prints 1 2 3 4 5) guard it.

Reseeded (21890 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 01:05:36 +03:00

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# emit_save.ludic — save() / load() snapshot of the whole ECS world. The
# compiler writes the entity/component half itself (it knows the shape) and
# hands the open file to rt_save_state/rt_load_state for the runtime's own
# state. Mirrors compiler/back/ir_save.c. save()->@L_save, load()->@L_load.
var g_iok: int = 0
fn emit_io(fn2: ptr, p: ptr, bytes: ptr) -> void {
let r = (("%io") + itoa(g_iok)); g_iok = g_iok + 1
emit(" "); emit(r); emit(" = call i64 @"); emit(fn2); emit("(ptr "); emit(p); emit(", i64 1, i64 "); emit(bytes); emit(", ptr %f)\n")
}
fn emit_snapshot_blocks(fn2: ptr) -> void {
g_iok = 0
let me = itoa(MAX_ENT)
emit_io(fn2, "@L_entc", "4")
emit_io(fn2, "@L_freen", "4")
emit(" %nalive = mul i64 "); emit(me); emit(", 4\n")
emit_io(fn2, "@L_alive", "%nalive")
emit_io(fn2, "@L_freelist", "%nalive")
emit_io(fn2, "@L_kind", "%nalive")
var i = 0
while i < len(prog) { if prog[i].kind == N_VAR { emit_io(fn2, ("@g_" + prog[i].s), "4") }; i = i + 1 }
var ci = 0
i = 0
while i < len(prog) {
if prog[i].kind == N_COMP {
let c = prog[i].s
let csz = (("%csz") + itoa(ci))
emit(" "); emit(csz); emit(" = ptrtoint ptr getelementptr (%Cmp_"); emit(c); emit(", ptr null, i32 "); emit(me); emit(") to i64\n")
emit_io(fn2, ("@S_" + c), csz)
emit_io(fn2, ("@H_" + c), me)
ci = ci + 1
}
i = i + 1
}
}
fn emit_snapshot() -> void {
emith("@.sav_path = private unnamed_addr constant [10 x i8] c\"ludic.sav\\00\"\n")
emith("@.sav_wb = private unnamed_addr constant [3 x i8] c\"wb\\00\"\n")
emith("@.sav_rb = private unnamed_addr constant [3 x i8] c\"rb\\00\"\n")
let has_save = (find_fn("rt_save_state") != null)
let has_load = (find_fn("rt_load_state") != null)
emit("define void @L_save() {\nentry:\n")
emit(" %f = call ptr @fopen(ptr @.sav_path, ptr @.sav_wb)\n")
emit(" %bad = icmp eq ptr %f, null\n")
emit(" br i1 %bad, label %out, label %go\ngo:\n")
emit_snapshot_blocks("fwrite")
if has_save { emit(" call void @fn_rt_save_state(ptr %f)\n") }
emit(" %c = call i32 @fclose(ptr %f)\n br label %out\nout:\n ret void\n}\n\n")
emit("define i32 @L_load() {\nentry:\n")
emit(" %f = call ptr @fopen(ptr @.sav_path, ptr @.sav_rb)\n")
emit(" %bad = icmp eq ptr %f, null\n")
emit(" br i1 %bad, label %miss, label %go\nmiss:\n ret i32 0\ngo:\n")
emit_snapshot_blocks("fread")
if has_load { emit(" call void @fn_rt_load_state(ptr %f)\n") }
emit(" %c = call i32 @fclose(ptr %f)\n ret i32 1\n}\n\n")
}