ludic-dev vkgen reads vk.xml into runtime/native/vk_api.ludic (constants, every struct's <Struct>_sizeof and <Struct>_<field> offsets, one extern per command) and vk_thunks.ll. Every size and offset was compiled against the SDK's C headers; `ludic-dev test` checks the tracked files against the registry wherever the Vulkan SDK is installed. vk_win.ll (vulkan-1.dll) and vk_mac.ll (libvulkan.1.dylib, MoltenVK) open the loader at run time, so a program built with Vk.* starts on a machine without Vulkan. ludicc and ludic build link both for any program that uses Vk.*. The seeds are regenerated for the new compiler. vk_probe reports what a machine's Vulkan can do; vk_compute dispatches a Slang compute shader and reads the picture back, clean under the validation layer on an RTX 3070 Ti and on an M4 Pro through MoltenVK. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
61 lines
1.8 KiB
LLVM
61 lines
1.8 KiB
LLVM
; ============================================================================
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; vk_win.ll — the Vulkan loader, for Windows, written in LLVM IR.
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;
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; vulkan-1.dll ships with every GPU driver on Windows 10 and 11, but it is not
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; guaranteed, so it is opened AT RUN TIME and never linked: a program that asks for
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; Vulkan on a machine without it gets 0 from vk_open and falls back to OpenGL
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; rather than failing to start.
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;
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; lvk_open() -> 1 | 0 open the loader and bind every command (vk_thunks.ll)
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; lvk_sym(name) -> ptr one entry point by name, null when the loader lacks it
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; lvk_has(name) -> 1 | 0 whether a command is there (an extension's, say)
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;
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; The commands themselves, their struct layouts and constants are generated from
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; the Vulkan registry by `ludic-dev vkgen` into vk_api.ludic and vk_thunks.ll.
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; ============================================================================
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declare ptr @LoadLibraryA(ptr)
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declare ptr @GetProcAddress(ptr, ptr)
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declare i32 @lvk_bind()
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@.lvk_dll = private unnamed_addr constant [13 x i8] c"vulkan-1.dll\00"
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@lvk_lib = internal global ptr null
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define i32 @lvk_open() {
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entry:
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%have = load ptr, ptr @lvk_lib
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%open = icmp ne ptr %have, null
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br i1 %open, label %ok, label %load
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load:
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%lib = call ptr @LoadLibraryA(ptr @.lvk_dll)
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%none = icmp eq ptr %lib, null
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br i1 %none, label %fail, label %bind
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bind:
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store ptr %lib, ptr @lvk_lib
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%n = call i32 @lvk_bind()
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br label %ok
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ok:
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ret i32 1
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fail:
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ret i32 0
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}
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define ptr @lvk_sym(ptr %name) {
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entry:
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%lib = load ptr, ptr @lvk_lib
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%none = icmp eq ptr %lib, null
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br i1 %none, label %no, label %look
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look:
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%p = call ptr @GetProcAddress(ptr %lib, ptr %name)
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ret ptr %p
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no:
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ret ptr null
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}
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define i32 @lvk_has(ptr %name) {
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entry:
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%p = call ptr @lvk_sym(ptr %name)
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%there = icmp ne ptr %p, null
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%r = zext i1 %there to i32
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ret i32 %r
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}
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