ludic/changes/runtime-on-call.md
Orkuncakilkaya f5e7fe4245 fix(runtime): Random.* in any program; value_* called directly brings the value tree
The seeded random numbers lived in the ECS runtime, so a tool or a
program of test blocks got "unknown function rng_range". They are
runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed
call nobody defines, and imported by core.ludic for a game. A bare
value_*/json_* call nothing in the program defines splices the value
tree the way Value.* does. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 04:59:48 +03:00

482 B

bump: patch type: fix Random. works in any program, and the value tree comes in when value_* is called directly.* The seeded random numbers lived in the ECS runtime, so a tool or a program made only of test blocks got "unknown function rng_range"; they are their own runtime file now, spliced on demand (and imported by the ECS runtime for a game). A package calling value_get or json_encode itself, without a Value.* / Json.* anywhere, now gets the value tree too.