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lib/macos-arm64
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feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
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2026-09-28 01:16:26 +03:00 |
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native
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feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
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2026-09-28 01:16:26 +03:00 |
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shaders
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render3d/foliage: a small plant is occluded by the sward it stands in, so it no longer glows at night
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2026-09-29 12:19:10 +03:00 |
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actor.ludic
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render3d/shadow: a dressed figure casts one capsule in the far cascades
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2026-09-29 12:37:24 +03:00 |
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assets.manifest
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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camera.ludic
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render3d: scratch the frame uses is made with the state, not on first use
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2026-09-28 16:30:17 +03:00 |
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daylight.ludic
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packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets
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2026-09-25 17:11:15 +03:00 |
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drawstats.ludic
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r3d/runtime: allocs, keeps and births at 0 on this side
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2026-09-28 20:10:59 +03:00 |
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env.ludic
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render3d: r3d_small, a renderer sized for a small UI window
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2026-09-29 14:23:00 +03:00 |
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FEATURES.md
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r3d/runtime: allocs, keeps and births at 0 on this side
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2026-09-28 20:10:59 +03:00 |
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fmath.ludic
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r3d/runtime: allocs, keeps and births at 0 on this side
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2026-09-28 20:10:59 +03:00 |
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gltf.ludic
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render3d: a model owns its skin - @creates(Skin) skin_load, @releases(Skin) skin_free, @owns on Model.skin
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2026-09-28 17:09:00 +03:00 |
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gltf_cached.ludic
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render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing
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2026-09-28 15:58:18 +03:00 |
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gltf_release.ludic
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render3d: @creates / @releases on its handles
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2026-09-28 16:58:31 +03:00 |
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gpu.ludic
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r3d/runtime: allocs, keeps and births at 0 on this side
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2026-09-28 20:10:59 +03:00 |
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gpu_manifest.ludic
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render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122
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2026-09-28 16:21:51 +03:00 |
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gpu_vk.ludic
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render3d: r3d_small, a renderer sized for a small UI window
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2026-09-29 14:23:00 +03:00 |
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gpu_vk_bc.ludic
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feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain
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2026-09-28 01:23:45 +03:00 |
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gpu_vk_draw.ludic
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Merge commit '8030cfd' into lang/foundations
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2026-09-29 14:23:33 +03:00 |
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gpu_vk_res.ludic
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render3d/vk: the kept descriptor sets start over after 256 textures are freed
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2026-09-29 13:41:35 +03:00 |
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grass.ludic
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render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122
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2026-09-28 16:21:51 +03:00 |
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grass_gpu.ludic
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render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122
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2026-09-28 16:21:51 +03:00 |
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hooks.ludic
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wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
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2026-09-25 15:31:34 +03:00 |
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mesh.ludic
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render3d: @owns on the handles records hold
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2026-09-28 17:08:15 +03:00 |
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overlay.ludic
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render3d: frame keeps 32 to 16 - tables and queues sized at start-up, the rest declared; birth leaks freed
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2026-09-28 16:46:17 +03:00 |
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package.ludic
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feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
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2026-09-28 01:16:26 +03:00 |
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post.ludic
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render3d: to its floor - messages in declared helpers, post and DLSS set up at start, lists sized
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2026-09-28 16:36:44 +03:00 |
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prof.ludic
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render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122
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2026-09-28 16:21:51 +03:00 |
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programs.ludic
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r3d/runtime: allocs, keeps and births at 0 on this side
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2026-09-28 20:10:59 +03:00 |
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quat.ludic
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r3d/runtime: allocs, keeps and births at 0 on this side
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2026-09-28 20:10:59 +03:00 |
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r3d.ludic
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Merge branch 'lang/chunks' into lang/uifree - the ground's heights by chunk and its Jolt ground per chunk; both new render checks kept (steady, chunks)
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2026-09-28 11:55:55 +03:00 |
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render.ludic
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render3d: frame keeps 32 to 16 - tables and queues sized at start-up, the rest declared; birth leaks freed
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2026-09-28 16:46:17 +03:00 |
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safe_api.ludic
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wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
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2026-09-25 15:31:34 +03:00 |
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scatter.ludic
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render3d/shadow: tree impostors cast only into the far cascades
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2026-09-29 12:37:24 +03:00 |
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shadow.ludic
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r3d/runtime: allocs, keeps and births at 0 on this side
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2026-09-28 20:10:59 +03:00 |
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skin.ludic
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r3d/runtime: allocs, keeps and births at 0 on this side
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2026-09-28 20:10:59 +03:00 |
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sky.ludic
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render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122
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2026-09-28 16:21:51 +03:00 |
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stream.ludic
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r3d/runtime: allocs, keeps and births at 0 on this side
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2026-09-28 20:10:59 +03:00 |
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streamline.ludic
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render3d: frame keeps 32 to 16 - tables and queues sized at start-up, the rest declared; birth leaks freed
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2026-09-28 16:46:17 +03:00 |
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terrain.ludic
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render3d: to its floor - messages in declared helpers, post and DLSS set up at start, lists sized
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2026-09-28 16:36:44 +03:00 |
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terrain_chunks.ludic
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feat(render3d): terrain_chunk_heights - the ground's B-spline heights a chunk at a time (23.5)
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2026-09-28 11:25:21 +03:00 |
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texture.ludic
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r3d/runtime: allocs, keeps and births at 0 on this side
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2026-09-28 20:10:59 +03:00 |
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texture_dds.ludic
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render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing
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2026-09-28 15:58:18 +03:00 |
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water.ludic
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render3d/water: the saved camera's two views made once, not with each reflection target
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2026-09-28 23:47:25 +03:00 |