stdin is read once, whole, and read_file serves a copy of it wherever the program opens <path> -
the entry, an import through a barrel, a component's .xml / .lss, an .lres. Paths match after
normalising both ('/' separators, relative under $PWD, . / .. / // folded, case on Windows);
diagnostics keep the file's usual name, with the buffer's lines and columns. A <path> nothing
opens is one warning. On ludic build it implies --check. Reseeded; bootstrap-cfree fixpoint holds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
667 B
667 B
bump: minor
type: feat
Check an unsaved buffer. ludic build --check --diagnostics=json --stdin-file <path> (and
ludicc --check --stdin-file <path>) checks the program as usual, but wherever the compiler would open
<path> - the entry, an import reached through a barrel, a component's .xml / .lss, an .lres -
it reads the text on stdin instead, so an editor's diagnostics follow typing without a save. Paths are
matched after normalising both (separators, relative to the working directory, . / .. folded).
Diagnostics carry the file's usual name with lines and columns in the buffer; a <path> the program
never opens is reported as one warning.