..
shaders
carry: the runtime and render3d work Maroon Lake builds against
2026-09-23 15:55:02 +03:00
actor.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
assets.manifest
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
camera.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
collide.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
daylight.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
drawstats.ludic
feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds
2026-09-16 13:21:51 +03:00
env.ludic
feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds
2026-09-16 13:21:51 +03:00
FEATURES.md
feat(render3d): a bole that does not quake, leaves out of the lens, a light with a reach
2026-09-20 00:06:50 +03:00
fmath.ludic
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
gltf.ludic
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
gpu.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
gpu_manifest.ludic
feat(render3d): read the SPIR-V manifest the way a Vulkan backend will
2026-09-15 10:41:43 +03:00
gpu_vk.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
gpu_vk_draw.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
gpu_vk_res.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
grass.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
hooks.ludic
feat(lang): functions are values (L2), and render3d takes its scene as callbacks
2026-09-24 00:27:26 +03:00
mesh.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
overlay.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
package.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
post.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
prof.ludic
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
programs.ludic
feat(render3d): one wind, and everything in the valley is moved by it
2026-09-19 18:24:43 +03:00
quat.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
r3d.ludic
feat(lang): functions are values (L2), and render3d takes its scene as callbacks
2026-09-24 00:27:26 +03:00
render.ludic
feat(lang): functions are values (L2), and render3d takes its scene as callbacks
2026-09-24 00:27:26 +03:00
scatter.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
shadow.ludic
feat(lang): functions are values (L2), and render3d takes its scene as callbacks
2026-09-24 00:27:26 +03:00
skin.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
sky.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
stream.ludic
feat(lang): functions are values (L2), and render3d takes its scene as callbacks
2026-09-24 00:27:26 +03:00
streamline.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
terrain.ludic
feat(lang): strict numbers in float files; render3d on float
2026-09-23 17:13:25 +03:00
texture.ludic
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
water.ludic
feat(lang): functions are values (L2), and render3d takes its scene as callbacks
2026-09-24 00:27:26 +03:00