ludic/packages/ludic.render3d
Orkuncakilkaya 57b66bdf47 feat(lang): L4 type checker between parse and emit
selfhost/check/ walks every function, the entry, tests, globals' initializers and
@On listeners with real scopes, and refuses mixed number kinds, text and numbers,
two record types, mismatched slices and fn types, wrong argument counts, wrong
returns and wrong push elements - every mix-up at once, each at its line.
LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's).

What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt
with floats; ludic.shooter's right-stick aim overflowing past half a push;
prof.ludic storing longs in []int; extern arguments now coerced to their
parameters. Text-returning runtime functions say string; Assets.ready says bool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 01:34:49 +03:00
..
shaders carry: the runtime and render3d work Maroon Lake builds against 2026-09-23 15:55:02 +03:00
actor.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
assets.manifest feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
camera.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
collide.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
daylight.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
drawstats.ludic feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds 2026-09-16 13:21:51 +03:00
env.ludic feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds 2026-09-16 13:21:51 +03:00
FEATURES.md feat(render3d): a bole that does not quake, leaves out of the lens, a light with a reach 2026-09-20 00:06:50 +03:00
fmath.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
gltf.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
gpu.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
gpu_manifest.ludic feat(render3d): read the SPIR-V manifest the way a Vulkan backend will 2026-09-15 10:41:43 +03:00
gpu_vk.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
gpu_vk_draw.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
gpu_vk_res.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
grass.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
hooks.ludic feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
mesh.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
overlay.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
package.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
post.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
prof.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
programs.ludic feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
quat.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
r3d.ludic feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
render.ludic feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
scatter.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
shadow.ludic feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
skin.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
sky.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
stream.ludic feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
streamline.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
terrain.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
texture.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
water.ludic feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00