ludic/changes/windows-target.md
Orkuncakilkaya 5801005fca feat(windows): a Windows target for ludicc, and the compiler builds itself there
--target <triple> (default: the host, from OS=Windows_NT) selects the Windows
runtime. emit_win.ludic defines the POSIX names the backend already calls over
the UCRT and Win32 in IR, so rename replaces an existing file, ftell is 64-bit,
and fopen is binary. Known folders follow %APPDATA% / %LOCALAPPDATA% / %TEMP%,
and the driver speaks cmd.exe, writes .exe outputs and finds LLVM's clang.

Verified: macOS three-stage fixpoint, ludic-dev test 135/135, and on Windows
the Mac-emitted Windows IR and the Windows-built compiler's IR are identical
through two generations.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 01:59:41 +03:00

1.4 KiB

bump: minor type: feat Windows target — ludicc builds and runs headless programs on Windows, and builds itself there.

  • --target <triple> — a triple naming windows selects the Windows runtime; without the flag the target is the host, read at run time from OS=Windows_NT. The IR still carries no triple, so clang assembles it for the machine it runs on.
  • The libc surface, in IR — on Windows the header emits emit_win.ludic, which defines the POSIX names the backend calls (fopen, ftell, rename, opendir, mmap, fmemopen, uname, …) over the UCRT and Win32. Three of them fixed silent breakage rather than link errors: rename onto an existing file (every Fs.write_text after the first), a 32-bit ftell, and text-mode fopen rewriting \n as \r\n.
  • Known folders — Os.save_dir / config_dir are %APPDATA%\<app>, cache_dir is %LOCALAPPDATA%\<app>, temp_dir is %TEMP%, all with forward slashes; a bundle's home line points at %APPDATA%\<name>.
  • The driver — finds C:\Program Files\LLVM\bin\clang.exe when clang is not on %PATH%, writes .exe outputs, speaks cmd.exe for its directory and cleanup commands, and reads argv[0], %PATH% and $LUDIC_HOME with either separator.
  • Not yet — a window, Gl.*, Audio.* and Http.* are still macOS platform layers; a Windows build that needs one stops with a message saying so.