ludic/docs
Orkuncakilkaya 583783449a docs: correct stale references across LANGUAGE, README, COMPILING, CONTRIBUTING
- LANGUAGE.md: real diagnostic format, list literals, Font.load / Ui.*
  (no `reg`/`set_reg`, no `/Handler/Library` typo), `extern function`,
  existing example links, Input.key(); builtins table trimmed to what exists
- COMPILING.md: pipeline names selfhost/ (not compiler/*.c), `program`
  instead of game/module, all thirteen win_* entry points by group
- README.md: the window seam is not "five" functions
- CONTRIBUTING.md: docs are checked with `x docs-gen` / `x docs-check`
- docs/language: kw-ui and fn-ui_build use the namespaced API;
  @ClearColor documents constant expressions; examples/README lists
  operators.ludic

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 01:12:26 +03:00
..
language feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
site docs: correct stale references across LANGUAGE, README, COMPILING, CONTRIBUTING 2026-09-05 01:12:26 +03:00
CONTROLLERS.md feat(render): #85 engine sprite-render system + deprecate bare draw_sprite 2026-09-02 07:20:13 +03:00
MIGRATION-0.2-to-0.3.md docs: 0.2 -> 0.3 migration guide 2026-09-02 08:37:13 +03:00
PACKAGES.md feat(compiler): #75 resolve the auto-spliced engine runtime from LUDIC_HOME 2026-09-02 07:49:10 +03:00
RFC-POSITION-TYPES.md feat(camera): #78 deterministic Camera.zoom (Q16.16 render-time zoom) 2026-09-02 06:55:37 +03:00