ludic/selfhost
Orkuncakilkaya 5a9e8cb2da Phase 8a: finish typed indexing — fixeds/ptrs buffers (retire peekf/pokef/peekp/pokep/str_len)
The last peek/poke pairs were the same "typed buffer access wearing a C name" as
peek8/peek32, so they become indexing too:

  peekf(sc_x, i)     -> sc_x[i]        (a `fixeds` buffer -> a fixed)
  pokep(gc_bmp, s,b) -> gc_bmp[s] = b  (a `ptrs` buffer -> a pointer)
  str_len(s)         -> len(s)         (len is polymorphic since 7f; str_len was dead)

Two new element-typed buffers join words: `fixeds` (32-bit fixed) and `ptrs`
(pointer, 8-byte stride). emit_index_addr dispatches on the base type; IR is
byte-identical to the old intrinsics.

The peekf/peekp buffers (ed_x0/ed_x1/ol_x/sc_x fixed coords; gc_bmp/img_px/
tt_data/ui_text pointer arrays) were retyped scope-aware, then the 33 sites
migrated to indexing. Two bugs found via a menu golden diff / a link-time type
error and fixed: the buffer-name regex truncated digit suffixes (ed_x0 -> ed_x),
and the char-literal brace-miscount skipped a few module declarations (same class
as 7j).

Reseeded (22371 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab (fixeds/ptrs types in, 5 intrinsics out) + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 02:49:40 +03:00
..
golden Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
tests Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
ast.ludic Phase 7h: string slicing s[a..b] (retire substr) 2026-08-28 01:35:24 +03:00
bootstrap-cfree.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
bootstrap.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
buf.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
build.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
compile.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
emit_addr.ludic Phase 8a: finish typed indexing — fixeds/ptrs buffers (retire peekf/pokef/peekp/pokep/str_len) 2026-08-28 02:49:40 +03:00
emit_core.ludic Phase 8a: finish typed indexing — fixeds/ptrs buffers (retire peekf/pokef/peekp/pokep/str_len) 2026-08-28 02:49:40 +03:00
emit_decl.ludic Phase 7h: string slicing s[a..b] (retire substr) 2026-08-28 01:35:24 +03:00
emit_ecs.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_expr.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
emit_game.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_head.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
emit_intrin.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
emit_intrin2.ludic Phase 8a: finish typed indexing — fixeds/ptrs buffers (retire peekf/pokef/peekp/pokep/str_len) 2026-08-28 02:49:40 +03:00
emit_machine.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_math.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_new.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_query.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_save.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_spawn.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_stmt.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
emit_ui.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
game-build.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
io.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
lex.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
ludicc.seed.ll Phase 8a: finish typed indexing — fixeds/ptrs buffers (retire peekf/pokef/peekp/pokep/str_len) 2026-08-28 02:49:40 +03:00
main.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
parse.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
parse_game.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
reseed.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
str.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
test.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00