1.3 KiB
1.3 KiB
| id | name | category | kind | tokens | sig | tip | order | ns | member |
|---|---|---|---|---|---|---|---|---|---|
| screen-clear | Screen.clear | screen | namespace-method | Screen.clear | Screen.clear(color) | Fill the whole framebuffer with one color to start a fresh frame. | 0 | Screen | clear |
Paints every pixel of the framebuffer a single color, wiping whatever the previous frame drew. Call it first inside your Render handler so each frame starts from a known background instead of leftover pixels. The one argument is a color, which can be a named palette value such as Color.MidnightBlue or a raw hex literal like 0x0d1020. After clearing, draw the scene on top and finish with Screen.show().
Parameters:
color— the background color to fill with, e.g. aColor.*name or a0xRRGGBBliteral
program ClearBackground {
state ClearBackgroundState {
elapsed_frames: int = 0
}
handler CountFrames(clear_background_st: mut ClearBackgroundState) phase Update {
clear_background_st.elapsed_frames = clear_background_st.elapsed_frames + 1
}
handler DrawWorld(clear_background_st: ClearBackgroundState) phase Render {
Screen.clear(Color.MidnightBlue)
Screen.draw_number(x: 8, y: 8, value: clear_background_st.elapsed_frames, color: Color.White, scale: 1)
Screen.show()
}
}