build_section piped every changeset body through `tr '\n' ' '`. A multi-line changeset came out as one paragraph, so nested bullets rendered as inline " - " runs and a whole release read as a single unbroken block — v0.3.0 was one ~4 KB bullet. The renderer is now Ludic rather than a shell one-liner. A section is grouped by conventional-commit type (Features, Fixes, Performance, ...), each changeset is one bullet, and continuation lines are indented two spaces so nested lists and paragraphs stay inside their item. Bullets are sorted within a group, so cutting the same release twice produces the same text. Also: - `x release --dry-run` renders the pending section to stdout and touches nothing, so a release can be read before it is cut. - `x changelog-render` re-renders a section from a directory of changesets, and `x changelog-section` prints one release's section back out of CHANGELOG.md. - The v0.1.0 and v0.3.0 sections are re-rendered with the former, from the changesets recovered at each tag's parent commit; the bullet counts (6 and 25) and word multisets are unchanged. v0.2.0 is left alone: it carries a hand-written summary and topical subheadings, and regenerating it would have replaced curation with raw changeset dumps. The file header now says that a section may carry such a summary, since it previously claimed released sections are never hand-edited. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| ai-seek-pathing.md | ||
| audio-link-windowed.md | ||
| become-anywhere.md | ||
| changelog-structure.md | ||
| char-escapes.md | ||
| clearcolor-expr.md | ||
| component-access.md | ||
| compound-assign-types.md | ||
| countdown.md | ||
| cursor-confine-mode3.md | ||
| diagnostics-file-line.md | ||
| duplicate-global-diagnostic.md | ||
| engine-enums.md | ||
| engine-ui-events.md | ||
| enum-typed-machines.md | ||
| fmt-paren-spacing.md | ||
| formatter-brackets.md | ||
| global-initializers.md | ||
| half-the-game.md | ||
| interp-braces.md | ||
| ivec2-members.md | ||
| key-constants-namespaces.md | ||
| layer-queries.md | ||
| less-to-write.md | ||
| list-literals.md | ||
| managers.md | ||
| namespace-named-args.md | ||
| os-pid.md | ||
| overlay-phase.md | ||
| prefabs.md | ||
| prefs-package.md | ||
| prelude-symbol-prefix.md | ||
| README.md | ||
| reserved-word-functions.md | ||
| self-in-spawn-hooks.md | ||
| shooter-aim-centre.md | ||
| site-redesign.md | ||
| solids-solid2.md | ||
| sprite-atlas-ids.md | ||
| sprite-strip.md | ||
| tileskin-system.md | ||
| ui-close.md | ||
| ui-ids-anywhere.md | ||
| unary-minus-fixed.md | ||
Changesets
A changeset is one small Markdown file describing a single user-facing change,
dropped in this directory. x release consumes every changeset here into a new
CHANGELOG.md section, bumps VERSION, and deletes the consumed files.
Format
bump: minor
type: feat
One or more lines describing the change, in the past-agnostic imperative used in
the changelog. Markdown is fine.
bump:—major,minor, orpatch(SemVer). The release version is bumped by the highest level among the pending changesets (unlessx release <level>overrides it).type:— the Conventional Commit type (feat,fix,perf,docs, …). It decides which group the change lands in:feat→ Features,fix→ Fixes,perf→ Performance, and so on, in that order. A type with no known heading gets one named after itself.
Writing the body
The body is markdown and reaches the changelog as markdown: it becomes one list item, with continuation lines indented to stay inside it. Nested bullets, blank lines between paragraphs and inline code all survive.
bump: minor
type: feat
**Tiled map support** — load and draw Tiled maps.
- **TMX/TSX** — the XML formats, decoded to the same intermediate as JSON.
- **Collision** — the `collision` layer projects onto the engine tilemap.
Lead with the thing that changed, not with the mechanism. A reader scanning the release should be able to stop after your first clause.
Adding one
Create a file with a short, unique name, e.g. changes/regex-namespace.md. Any
filename works except this README.md, which the release step always skips.
Preview how the next release will read before cutting it — this writes nothing:
x release --dry-run