ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say 'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules, WeatherWorld and TracksWorld are export ports whose defaults are the old fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone, and the tests bind their fakes. The base README's toy does the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
1.8 KiB
Markdown
43 lines
1.8 KiB
Markdown
# ludic.inventory
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A pack: a count per kind of item. The game names the kinds and says how many of each fit; the
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package keeps the counts, refuses what does not fit, and reports every change. Uses
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[`ludic.base`](../ludic.base/README.md) and nothing else.
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```ludic
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import "ludic.inventory"
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```
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A kind is the game's number for an item (its place in the game's item table). The game hands the
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package each kind's NAME with `inv_config(keys)`, and the save is by name - `{"counts": {"wood":
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3}}` - so a game can add, remove or reorder its items without a migration; a name the build no
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longer knows is dropped on load.
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## The port
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```ludic
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export port PackRules {
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stack_limit: fn(int) -> int = ... # how many of a kind fit (unbound: no limit)
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}
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```
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The game fills it once, where it is put together: `bind PackRules { stack_limit: fn gear_stack }`.
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## API
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| --- | --- |
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| `bind PackRules { ... }`, `inv_config(keys)` | the port (a declaration), and the kinds by name (the pack starts empty) |
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| `inv_add(it, n) -> int` | as many of `n` as there is room for; returns how many went in |
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| `inv_take(it, n) -> bool` | all `n` or none |
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| `inv_set(it, n)` | a count outright, room or not (a starting kit, a correction, the network's word); never below 0 |
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| `inv_clear()` | everything gone, silently |
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| `inv_count(it)`, `inv_has(it, n)`, `inv_room(it)`, `inv_limit(it)`, `inv_total()`, `inv_kinds()` | what the game asks; a kind out of range counts 0 and has no room |
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| `inv_changes() -> Queue<ItemChanged>` | the facts: `{ item, before, after }`, one per change, none for a no-op or a load |
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| `inv_system() -> System` | `"inventory"`, `PH_COMMIT`: reset, and its save section (`inv_save`, `inv_load`) |
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## Tests
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```bash
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ludic build packages/ludic.inventory/tests/inventory_test.ludic --headless -o /tmp/inventory_test && /tmp/inventory_test
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```
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