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Rebuild the API Reference around one page per symbol and richer, verified content.
Pages & navigation
- One HTML page per symbol (kw-*, type-*, phase-*, screen-*, fn-*, annot-*, op-*)
instead of a single scrolling page; namespace overview pages (ns-screen …
ns-color) and a searchable index (api.html) with client-side fuzzy search.
- Sticky-header scroll offset (scroll-margin) so a jumped-to entry/param/color is
never hidden, plus a flash highlight on the scrolled-to target.
Deep linking in every snippet & example
- Namespace members split: `Screen`→namespace page, `fill_rectangle`→method page;
`Color`→palette page, `Charcoal`→its swatch — separately.
- Named arguments (`width:`) link to that parameter's anchor on the method page.
- Hover any token for a summary card built from the real API data (symbols.json).
Content & coverage
- Full authoritative surface documented from the compiler: every keyword, type,
the 6 phases (Start/Input/FixedUpdate/Update/LateUpdate/Render, each its own
page), all 22 annotations, namespace methods with parameter docs, builtins,
the world_* reflection ABI, networking, operators — 155 symbols.
- Longer, clearer explanations; "model"/"model instance" terminology, not "entity";
descriptive identifiers in every example (Position{column,row}, Velocity{delta_x,
delta_y}, Health{current,maximum}, Player/Enemy) — no Pos/Seg/x/dx.
- Accuracy fixes from compiler ground-truth: world_count() takes no arg,
world_query_next(property, cursor) arg order, event fields bind by name; dropped
`when` and `module` (not in the self-hosted parser).
Tooling
- inventory.json + check.py: coverage guard (every symbol has a page), duplicate-
token guard, and broken-link guard — fail CI so docs can't drift.
- validate.py: compiles every ```ludic example against bin/ludicc (158 compile).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1.1 KiB
1.1 KiB
| id | name | category | kind | tokens | sig | tip | order |
|---|---|---|---|---|---|---|---|
| fn-file_write | file_write | builtins | builtin | file_write | file_write(handle, buf, len) | Write a run of raw bytes to a stream handle. | 50 |
Writes len bytes from buf to the given stream handle. Get the handle from file_stdout or file_stderr; the buffer is typically a string (whose length you pass with len(buf)) or a raw buffer from bytes. This is the precise, no-frills output primitive that underpins Ludic's own tooling and code generators, where exact bytes matter and the automatic newline of print would get in the way. Pass a byte count that does not exceed the buffer's size.
Parameters:
handle— a stream handle fromfile_stdoutorfile_stderrbuf— the bytes to write (a string or a raw buffer)len— how many bytes to write
program WriteTwice {
handler Emit phase Start {
let out = file_stdout()
let heading = "SCORE: "
let value = "250\n"
file_write(out, heading, len(heading))
file_write(out, value, len(value))
}
}