ludic/changes/ui-t-key.md

447 B

bump: minor type: feature t() in a template: a key and its holes for the translator. {t('pause.resume')} and {t('hud.day', day)} make the text the game's translator decodes at draw time: the key marked (byte 1; a key already marked, such as a plural's byte 2, keeps its mark), then each hole's value after a byte 31. The text goes through the memo, so a key and holes that read the same as last frame make nothing. Phase 26 (i18n keys).