ludic/packages/ludic.fishing
Orkuncakilkaya 80f3468ff8 feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish
A line is cast at a point the FishingWorld port says is water (depth, or afloat), bait (asked,
then said as FISHING_BAIT_USED for the game to take) halves the wait, the bite picks a species -
a legend only on a lure, likelier in deep water and with skill, else an everyday one by weight -
and the fight is a marker, a green band that moves above Relaxed and closes on Hard or for a
fish whose data says so, a Gentle ring of one press, and a legend's runs and the line it takes
back. Length and weight come from FishSpecies data. The package never draws, speaks or touches
a pack; every step is a FishingFact (CAUGHT, BAIT_USED, LINE_SNAPPED, SLACK, MISSED, ...). Its
dice are its own Rng. A legend on Gentle fights as a legend (the old ring lost him at once).
Uses ludic.base only; thirteen tests over a fake lake.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 06:53:14 +03:00
..
tests feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish 2026-09-25 06:53:14 +03:00
fight.ludic feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish 2026-09-25 06:53:14 +03:00
index.ludic feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish 2026-09-25 06:53:14 +03:00
kinds.ludic feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish 2026-09-25 06:53:14 +03:00
package.ludic feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish 2026-09-25 06:53:14 +03:00
ports.ludic feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish 2026-09-25 06:53:14 +03:00
README.md feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish 2026-09-25 06:53:14 +03:00
run.ludic feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish 2026-09-25 06:53:14 +03:00
state.ludic feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish 2026-09-25 06:53:14 +03:00
system.ludic feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish 2026-09-25 06:53:14 +03:00
verbs.ludic feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish 2026-09-25 06:53:14 +03:00

ludic.fishing

One angler's line: a cast into water deep enough, the wait for a bite (bait halves it), the strike, the reel's fight - a marker sweeping a bar and a green band to press in, a Gentle ring of one press, a legend that runs and takes line back - and the landing, with the species, length and weight from data. Uses ludic.base and nothing else.

import "ludic.fishing"

The package never draws, never speaks and never touches a pack. It reports what happened as facts (fishing_facts()), and the game takes the bait, puts the fish in the pack, shows it and says the line. Its dice are its own Rng.

The species

FishSpecies is an open registry the game fills, FISH_<KEY> in the order written:

def FishSpecies cutthroat { weight: 0.45 }
def FishSpecies brook { weight: 0.25, cm_min: 20, cm_spread: 10 }
def FishSpecies old_maroon { legend: true, cm_min: 70, cm_spread: 25, skill_cm: 0.0, need: 5, runs: 2, fight: 30.0, speed: 1.3, speed_per_hit: 0.22, closes: 0.12 }
field
weight how often it takes, among the everyday ones
cm_min, cm_spread, skill_cm length: cm_min + up to cm_spread, + skill_cm per point of skill
kg_k weight is kg_k x cm^3 (a trout by default)
legend, chance, chance_deep takes only a lure, at chance in the shallows and chance_deep past the deep line or afloat (+ skill)
need, runs, fight crossings to land it, runs it makes, seconds before the line goes slack
speed, speed_per_hit, closes, floor the marker's sweep, and a window that narrows with each crossing won (at every rung)

The port

export port FishingWorld {
  depth: fn(float, float) -> float     # metres of water at a point
  afloat: fn() -> bool                 # in a boat (unbound: no)
  has_bait: fn() -> bool               # (unbound: no)
  has_lure: fn() -> bool               # (unbound: no)
  skill: fn() -> float                 # gear or hands (unbound: 0)
  bite_mult: fn() -> float             # the wait, x (unbound: 1)
  window: fn(int) -> float             # the green's half width for a species (unbound: 0.12)
  level: fn() -> int                   # FISHING_RELAXED / _STANDARD / _HARD / _GENTLE (unbound: relaxed)
}

API

fishing_config(min_depth, deep, seed) 0.15 m to cast, 2.5 m is deep, the line's seed
fishing_cast(x, z) -> int FISHING_CAST_OK, FISHING_NOT_WATER, FISHING_BUSY
fishing_press() the one button: waiting it reels in, on a bite it strikes, on a fish it reels
fishing_run(dt), fishing_stop(), fishing_set_wait(secs) real seconds of line; put away; the bite in exactly secs
fishing_state() (FISHING_OFF, _WAIT, _BITE_ON, _REEL), fishing_active(), fishing_species(), fishing_cm(), fishing_line_x(), fishing_line_z(), fishing_baited(), fishing_lured() the line
fishing_marker(), fishing_window(), fishing_window_lo(), fishing_window_hi(), fishing_hits(), fishing_need(), fishing_running(), fishing_gentle(), fishing_ring() the fight, for a HUD
fishing_caught(), fishing_biggest(), fishing_legend_caught(), fishing_record_set(n, cm, legend) the record
fishing_weight_of(species, cm), fishing_legend(), fishing_water_at(x, z) questions
fishing_facts() -> Queue<FishingFact> { what, species, cm, kg, hits, need, bait, lure, x, z }: FISHING_CAST, _BAIT_USED, _BITE, _MISSED, _HOOKED, _GOOD, _CHECKED, _TURNED, _RUNS, _TIRED, _REELED_IN, _CAUGHT, _LINE_SNAPPED, _SLACK
fishing_reset(), fishing_system() -> System "fishing", PH_SIMULATE: its tick, and the record in its save section (a line in the water is not saved)

Tests

ludic test packages/ludic.fishing