ludic/packages/ludic.fishing/run.ludic
Orkuncakilkaya 80f3468ff8 feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish
A line is cast at a point the FishingWorld port says is water (depth, or afloat), bait (asked,
then said as FISHING_BAIT_USED for the game to take) halves the wait, the bite picks a species -
a legend only on a lure, likelier in deep water and with skill, else an everyday one by weight -
and the fight is a marker, a green band that moves above Relaxed and closes on Hard or for a
fish whose data says so, a Gentle ring of one press, and a legend's runs and the line it takes
back. Length and weight come from FishSpecies data. The package never draws, speaks or touches
a pack; every step is a FishingFact (CAUGHT, BAIT_USED, LINE_SNAPPED, SLACK, MISSED, ...). Its
dice are its own Rng. A legend on Gentle fights as a legend (the old ring lost him at once).
Uses ludic.base only; thirteen tests over a fake lake.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 06:53:14 +03:00

64 lines
1.7 KiB
Text

# run.ludic - `dt` real seconds of a line in the water: the wait, the bite, and the fight
function fishing_run_wait() -> void {
if fishing_t >= 0.0 { return }
fishing_st = FISHING_BITE_ON
fishing_t = 1.6
fishing_sp = fishing_pick()
fishing_say(FISHING_BITE)
}
# a fish that runs: the marker is all over the bar and nothing done with it helps
function fishing_run_runs(dt: float) -> float {
let k = FishSpecies[fishing_sp]
if fishing_run_t > 0.0 {
fishing_run_t = fishing_run_t - dt
if fishing_run_t <= 0.0 {
fishing_run_t = 0.0
fishing_say(FISHING_TIRED)
}
return 4.2
}
if fishing_run_left > 0 {
fishing_run_next = fishing_run_next - dt
if fishing_run_next <= 0.0 {
fishing_run_left -= 1
fishing_run_t = 2.2
fishing_run_next = 4.0 + fishing_rand() * 4.0
fishing_say(FISHING_RUNS)
}
}
return k.speed + k.speed_per_hit * float(fishing_won)
}
function fishing_run_reel(dt: float) -> void {
let sp = fishing_run_runs(dt)
if fishing_gentle_on {
fishing_ring_t = fishing_ring_t - dt
if fishing_ring_t <= 0.0 { fishing_lost(FISHING_LINE_SNAPPED) }
return
}
fishing_mark = fishing_mark + sp * fishing_dir * dt
if fishing_mark > 1.0 {
fishing_mark = 1.0
fishing_dir = -1.0
}
if fishing_mark < 0.0 {
fishing_mark = 0.0
fishing_dir = 1.0
}
if fishing_t < 0.0 { fishing_lost(FISHING_SLACK) }
}
export function fishing_run(dt: float) -> void {
if fishing_st == FISHING_OFF { return }
fishing_t = fishing_t - dt
if fishing_st == FISHING_WAIT {
fishing_run_wait()
return
}
if fishing_st == FISHING_BITE_ON {
if fishing_t < 0.0 { fishing_lost(FISHING_MISSED) }
return
}
fishing_run_reel(dt)
}