ludic/selfhost/frontend
Orkuncakilkaya 04cda22d19 fix(parse): fn stays an ordinary name unless a function name follows on the same line
`fn name` read `while p < fn and ...` as a reference to a function called `and`, which broke
tools/ludic-cli/glgen.ludic and so the dev tool's own build. A reference now needs the name on
the same line and not one of and / or / not / in / is. The threads example checks `fn` as a
local before `and`. Reseeded; bootstrap-cfree reproduces the seed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 14:12:29 +03:00
..
ast.ludic feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync 2026-09-15 13:52:22 +03:00
lex.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
parse.ludic fix(parse): fn stays an ordinary name unless a function name follows on the same line 2026-09-15 14:12:29 +03:00
parse_game.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00