An action names one row of a ludic.base Table<T> by its handle, in a field marked @Target, and `reducer Deer in Herd.deer on Spook(r: mut Row<Deer>, n: Noise, a: Spook)` runs once, for that row alone (the table may sit down a path, S.w.tab). The drain resolves the handle (tb_row) and hands the reducer a Row<T> - new in ludic.base: tb, row, h, rec - that the queue keeps, one per row reducer, filled in place, so a targeted action allocates nothing; a stale handle runs nothing, and LUDIC_ACTIONS_LOG=1 prints a line for it (@alloc_ok). Row reducers order among an action's by their state's name, then the table's path. Checked at compile time (actions_rows.ludic): the row reaches r.rec and r.h only - r.tb / r.row refused, the view never assigned, stored, copied or handed on except to a @RowVerb (a function of the record's own module taking Row<T> first; any other function taking a row is refused); a field marked @Column (a table column mirrors it) is not written through r.rec; only the module owning the state declares a row reducer; one @Target, an int, per action; the states between the row and the action are read. `mut` is allowed on a Row<T> parameter. ludic schema's code section gains row_reducers (record, table, state, action, target, predicted, net, module, at) and row_verbs (name, record, module, at), and every action its target; row reducers are left out of `reducers`. ludic deps and ludic-lsp name a row reducer `reducer Deer in Herd.deer on Spook`. vocab: @Target, @Column, @RowVerb; docs/language pages; LANGUAGE.md "A reducer on a row"; examples actions/rows and ten rejects; test.ludic feat, reject and schema cases (not run); changes/row-reducers.md. Reseeded; bootstrap-cfree fixpoint holds (307497 lines); Maroon Lake's `ludic build --check` is clean against this tree. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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bump: minor
type: feat
A reducer on a table's row (phase 27.3). An action names one row of a ludic.base Table<T> by
its handle, in a field marked @Target, and reducer Deer in Herd.deer on Spook(r: mut Row<Deer>, n: Noise, a: Spook) runs once, for that row alone (the table may sit down a path, WildState.w.tab).
- The drain resolves the handle (
tb_row) and hands the reducer aRow<T>(new in ludic.base:tb,row,h,rec) that it keeps, one per row reducer, filled in place: a targeted action allocates nothing. A stale handle runs nothing;LUDIC_ACTIONS_LOG=1prints a line for it. Row reducers order among an action's reducers by their state's name, then the table's path. - The row goes no further, checked at compile time: a row reducer reaches
r.recandr.h, notr.tborr.row; it does not assign, store, copy or hand on the row except to a@RowVerb(a function of the record's own module takingRow<T>first); a field marked@Column(a table column mirrors it) is written only by a verb; only the module owning the state declares a row reducer; states between the row and the action are read.mutis allowed on aRow<T>parameter. ludic schema's code section gainsrow_reducers(record,table,state,action,target,predicted,net,module,at) androw_verbs(name,record,module,at), and every action itstarget; row reducers are not listed underreducers.ludic depsnames a row reducerreducer Deer in Herd.deer on Spook; ludic-lsp's outline does too.- Examples
actions/rows; rejects for a missing@Target, two of them, a@Columnwrite, reaching the table, a row handed to a non-verb, a table that is not one, the parameter shape, a second state written, a verb with no row, and a reducer outside the state's module.@Predicted,@Netand@Broadcaston actions and row reducers are later steps of phase 27.