Set before r3d_open: the frame's uniform ring is 2 x 4 MB (was 2 x 64), memory blocks are 8 MB with anything over 4 MB on its own (was 64 and 16), and the descriptor pools are an eighth of a world's. Maroon Lake's launcher window draws a picture and text and never becomes the game; its launcher home and Settings page draw pixel-identical on it. The full-size path is unchanged (steady: STEADY OK). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
540 B
540 B
bump: patch
type: feature
r3d_small: a renderer sized for a small UI window. Set before r3d_open, it gives the frame's
uniform ring 2 x 4 MB (was 2 x 64), memory blocks of 8 MB with anything over 4 MB on its own (was 64 and
16) and descriptor pools an eighth of a world's. Maroon Lake's launcher window, which draws a picture and
text and never becomes the game, went from 817 MB to 446 MB with it and its own trims; the rest is the
font atlas, the backdrop, Metal's command-buffer storage while it draws, and the program's states.