lint lines in package.ludic - one_statement, max_file_lines, max_function_lines, max_comment_lines, max_header_lines, paths, baseline - checked by ludic-fmt --check <files> and ludic-fmt --lint (the project), at the line; a baseline ratchet lets a rule arrive in a codebase that breaks it (--init-baseline), lowered as it is fixed. check-impl reads the alias declarations too (it had been blind to every namespace L6 moved out of the compiler), and eight methods get their pages; a test holds the formatter to keeping type arguments together (L5). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
600 B
600 B
| id | name | category | kind | tokens | sig | tip | order | ns | member |
|---|---|---|---|---|---|---|---|---|---|
| input-text | Input.text | input | namespace-method | Input.text | Input.text() -> string | The text typed this frame. | 61 | Input | text |
What the keyboard layout, the modifiers and any dead key produced this frame, as UTF-8 - the only right way to fill a name field, because it is the characters the player meant rather than the keys they pressed (a binding reads keys by position; text reads what they type). Empty in a headless run.
program Name {
entry {
var name = ""
name = name + Input.text()
print(name)
}
}