ludic/selfhost/backend
Orkuncakilkaya 38b6b81cd7 feat(app): App.set_icon, so a game without a bundle still has an icon
`ludic bundle` builds an AppIcon.icns and macOS reads it out of the .app, so a
shipped game has an icon. `ludic build` produces a bare executable: no bundle, no
CFBundleIconFile, and so no icon at all - macOS draws the generic green "exec"
tile. That is the build a developer runs every day, which is why "the game has no
icon" can be true for months while the bundle is perfect. It was here: the .app's
icns validated against iconutil, the plist was right, the signature was right,
and NSWorkspace rendered the artwork - and the binary beside it still had the
exec tile.

App.set_icon(path) takes the bytes through lp_pak_open, so a packed path and a
loose one both work and this does not repeat Audio.load's trick of taking a
filesystem path only. NSData copies them, so the buffer goes straight back. A
missing or undecodable image leaves the existing icon alone rather than clearing
it; a bundled app is unaffected; headless links no AppKit and compiles it away.

Verified the Cocoa sequence against an ObjC twin doing the same message sends:
before, a bare binary's applicationIconImage is the generic 128x128 tile; after,
it is the 1024x1024 artwork.

Backend change, so selfhost/ludicc.seed.ll is reseeded: the bootstrap fixpoint
and the C-free rebuild from the seed both pass.
2026-09-12 12:55:12 +03:00
..
game feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
stdlib feat(app): App.set_icon, so a game without a bundle still has an icon 2026-09-12 12:55:12 +03:00
emit_addr.ludic feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
emit_call.ludic feat(app): App.set_icon, so a game without a bundle still has an icon 2026-09-12 12:55:12 +03:00
emit_core.ludic feat(pack): asset packs, so a built game is a thing you can hand someone 2026-09-10 16:37:23 +03:00
emit_decl.ludic feat(pack): asset packs, so a built game is a thing you can hand someone 2026-09-10 16:37:23 +03:00
emit_expr.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_head.ludic feat: per-voice audio, outlines for what is not an actor, and a coast 2026-09-11 15:25:46 +03:00
emit_intrin.ludic feat(pack): asset packs, so a built game is a thing you can hand someone 2026-09-10 16:37:23 +03:00
emit_intrin2.ludic feat: per-voice audio, outlines for what is not an actor, and a coast 2026-09-11 15:25:46 +03:00
emit_mem.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_new.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_stmt.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00