ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
63 lines
2.7 KiB
Text
63 lines
2.7 KiB
Text
# fake - a place for the people: dry flat ground east of x = -50 and a lake west of it, a camp at
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# (40, 0) nobody may stop in, two players, and what the port was asked to draw
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numbers float
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export state NpcTestsFakeState {
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fk_hour: float = 12.0
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fk_day: int = 1
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fk_want: int = 0
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fk_extra: int = -1
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fk_px: []float = null
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fk_pz: []float = null
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fk_on: []bool = null
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fk_born: int = 0
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fk_gone: int = 0
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}
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function fk_setup(npc_st: mut NpcState, npc_tests_fake_st: mut NpcTestsFakeState) -> void {
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npc_tests_fake_st.fk_hour = 12.0
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npc_tests_fake_st.fk_day = 1
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npc_tests_fake_st.fk_want = 0
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npc_tests_fake_st.fk_extra = -1
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npc_tests_fake_st.fk_px = [500.0, 900.0]
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npc_tests_fake_st.fk_pz = [500.0, 900.0]
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npc_tests_fake_st.fk_on = [true, false]
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npc_tests_fake_st.fk_born = 0
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npc_tests_fake_st.fk_gone = 0
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npc_clear(npc_st)
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npc_reset(npc_st)
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npc_seed(npc_st, 7)
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npc_config(npc_st, 10)
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}
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function fk_ground(x: float, z: float) -> float { return 0.0 }
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function fk_water(x: float, z: float) -> float {
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if x < -50.0 { return 1.0 }
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return -100.0
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}
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function fk_allowed(x: float, z: float) -> bool { return npc_d(x, z, 40.0, 0.0) > 15.0 }
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function fk_hour_now(npc_tests_fake_st: NpcTestsFakeState) -> float { return npc_tests_fake_st.fk_hour }
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function fk_day_now(npc_tests_fake_st: NpcTestsFakeState) -> int { return npc_tests_fake_st.fk_day }
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function fk_players() -> int { return 2 }
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function fk_player_on(npc_tests_fake_st: NpcTestsFakeState, i: int) -> bool { return npc_tests_fake_st.fk_on[i] }
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function fk_x(npc_tests_fake_st: NpcTestsFakeState, i: int) -> float { return npc_tests_fake_st.fk_px[i] }
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function fk_z(npc_tests_fake_st: NpcTestsFakeState, i: int) -> float { return npc_tests_fake_st.fk_pz[i] }
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function fk_wanted(npc_tests_fake_st: NpcTestsFakeState) -> int { return npc_tests_fake_st.fk_want }
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function fk_extra_kind(npc_tests_fake_st: NpcTestsFakeState) -> int { return npc_tests_fake_st.fk_extra }
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function fk_taken(n: string) -> bool { return n == "Ada" }
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function fk_on_born(npc_tests_fake_st: mut NpcTestsFakeState, p: NpcPerson) -> void { npc_tests_fake_st.fk_born += 1 }
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function fk_on_gone(npc_tests_fake_st: mut NpcTestsFakeState, p: NpcPerson) -> void { npc_tests_fake_st.fk_gone += 1 }
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function fk_player_at(npc_tests_fake_st: mut NpcTestsFakeState, x: float, z: float) -> void {
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npc_tests_fake_st.fk_px[0] = x
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npc_tests_fake_st.fk_pz[0] = z
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}
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# seconds of the place, in twentieths
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function fk_run(npc_st: mut NpcState, secs: float) -> void { for k in 0 .. int(secs * 20.0) { npc_tick(npc_st, 0.05) } }
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function fk_count(npc_st: mut NpcState, what: int) -> int {
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let fs = q_drain(npc_facts(npc_st))
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var n = 0
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for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } }
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return n
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}
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