ludic/docs/language/input/input-text.md
Orkuncakilkaya 334469ef61 feat(tools): L10 ludic-fmt enforces a project's style
lint lines in package.ludic - one_statement, max_file_lines, max_function_lines,
max_comment_lines, max_header_lines, paths, baseline - checked by ludic-fmt --check
<files> and ludic-fmt --lint (the project), at the line; a baseline ratchet lets a
rule arrive in a codebase that breaks it (--init-baseline), lowered as it is fixed.
check-impl reads the alias declarations too (it had been blind to every namespace
L6 moved out of the compiler), and eight methods get their pages; a test holds the
formatter to keeping type arguments together (L5).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 14:38:35 +03:00

600 B

id name category kind tokens sig tip order ns member
input-text Input.text input namespace-method Input.text Input.text() -> string The text typed this frame. 61 Input text

What the keyboard layout, the modifiers and any dead key produced this frame, as UTF-8 - the only right way to fill a name field, because it is the characters the player meant rather than the keys they pressed (a binding reads keys by position; text reads what they type). Empty in a headless run.

program Name {
  entry {
    var name = ""
    name = name + Input.text()
    print(name)
  }
}