A scene is an entry in the open registry LabScenes, shown on a plate: a flat lit disc, the package's own small sky with the sun at one hour, and a frame clock. Headless each camera (lab_shot, lab_shot_at) settles and is written as build/lab/<scene>/<shot>.png (a stored PNG, written here); in a window N and P step through them. tools/lab/run.sh and sheet.py make the contact sheet; tools/lab/plate_build.py makes plate/. ludic.render3d gains r3d_plate_mode (no terrain, grass or water is made) and r3d_sky_path. quit() in a program with no frame loop links. The example takes ~120 MB resident, 417 MiB peak footprint. Reseed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
9 lines
665 B
Markdown
9 lines
665 B
Markdown
bump: minor
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type: feature
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**ludic.lab - the visual lab as a package.** A scene is an entry in the open registry `LabScenes`,
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shown on a plate: a flat lit disc, a small sky of the package's own with the sun at one hour, and a
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frame clock. Headless, each of its cameras (`lab_shot`, `lab_shot_at`) settles and is written as
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`build/lab/<scene>/<shot>.png`; in a window N and P step through them. `tools/lab/run.sh` and
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`sheet.py` make a contact sheet. ludic.render3d gains `r3d_plate_mode(true)` - no terrain, grass or
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water is made - and `r3d_sky_path`; the example scene takes about 120 MB resident. `quit()` in a
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program with no frame loop no longer fails to link.
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