ludic/docs/PACKAGES.md
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feat(pkg): package manager — fetch + MVS resolve + namespace registration (#63)
Implements the v1 direction decided in the RFC as a set of `x` subcommands
plus a small, contained compiler change.

  * URL-as-identity, no registry — a dependency is named by its git import
    path and a `git tag vX.Y.Z` publishes a version.
  * Minimum Version Selection — a `require` is a minimum; the resolver picks
    the greatest required minimum per module, then the reachable closure at
    those versions. Deterministic, no SAT solver (tools/x/pkg.ludic).
  * Content-addressed global store + per-project links — packages live once in
    ~/.ludic/store keyed by a content hash; each project links them under
    ludic_modules/. package.ludic (manifest) + package.lock.ludic (lock).
  * Namespace registration for source packages via a module-root import
    fallback in the compiler: do_import resolves a non-local, non-absolute
    import under $LUDIC_MODULES (default ludic_modules/), so a fetched
    package's Ludic compiles into the consumer the way the built-in stdlib
    does. Collisions and missing prebuilt targets are hard errors.

Commands: x add / x get / x update / x verify / x vendor. New hermetic suite
`x test-pkg` (stands up throwaway git repos, offline) is gated inside `x test`.

Existing programs compile byte-for-byte identically (the import fallback only
fires when the local path is absent); the C-free bootstrap fixpoint holds and
the seed is regenerated. Full suite: 87 passed, package suite: 12 passed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 07:08:12 +03:00

5.6 KiB

Ludic packages

Ludic has a package manager built into the task runner (bin/x). It fetches, resolves, stores and links third-party packages with no new infrastructure to run — it drives plain git and rides on the Forgejo host and its release tags.

This is the v1 implementation of the direction decided in issue #63.

The four decisions

Axis Ludic's choice
Where source comes from URL-as-identity, no registry. The import path is the git location — git.workshopsoft.io/user/pkg. A git tag vX.Y.Z publishes a version. No account, no publish step, no index to run.
Version resolution Minimum Version Selection (MVS), Go-style. A require is a minimum; the resolver picks, per module, the greatest of every required minimum, then keeps the reachable closure at those versions. Deterministic, no SAT solver.
Where dependencies live A content-addressed global store + per-project links (pnpm-style). One immutable store keyed by a file-content hash (~/.ludic/store/<sha256>); each project gets a light linked view under ludic_modules/ instead of a full copy.
Manifest / lock package.ludic (declared deps + provided namespaces + kind + targets) and package.lock.ludic (resolved versions + content hashes).

Commands

x add <module>[@version]   add a dependency to package.ludic, then resolve + fetch + link
x get                      resolve every dependency in package.ludic, link them, write the lock
x update [module]          bump a dependency (or all) to its latest published version, then relock
x verify                   check every locked package against the store by content hash
x vendor                   copy the resolved packages into ./vendor for hermetic/offline builds

x add with no @version picks the latest published tag and records it as the minimum. All the install commands print the resolved build list and write package.lock.ludic.

The manifest — package.ludic

A line-oriented manifest. # starts a comment; strings are double-quoted.

package "git.workshopsoft.io/orkun/greeter"   # this package's import path
version "1.2.0"                               # the version this checkout publishes
kind    source                                # source | prebuilt
provides "Greet"                              # the Foo.* namespace(s) it registers (repeatable)

require "git.workshopsoft.io/orkun/util" "1.0.0"   # a dependency and its minimum version

# a prebuilt lib also declares the targets it ships:
# kind    prebuilt
# targets "native-arm64" "wasm32"

A consumer project's manifest is the same file, usually with only require lines (the package/version fields describe a publishable package and are optional for a leaf application).

The lockfile — package.lock.ludic

Generated by x get; do not edit by hand. One line per resolved module, pinning its selected version, content hash, kind and provided namespaces:

# package.lock.ludic — generated by `x get`. Do not edit by hand.
lock 1
module "git.workshopsoft.io/orkun/greeter" version "1.2.0" hash "sha256:…" kind "source" provides "Greet"
module "git.workshopsoft.io/orkun/util"    version "1.0.0" hash "sha256:…" kind "source" provides "Util"

x verify rehashes each store entry and confirms the project links to it, so a tampered or missing dependency is caught before it reaches a build.

The store and the project view

Fetched packages live once in a global, immutable, content-addressed store:

~/.ludic/store/<sha256>/…        the package tree at a version (no .git)
~/.ludic/store/cache/<module>/   a git clone cache used during resolution

Each project gets a lightweight view — ludic_modules/<import-path> is a symlink into the store — so many projects share one copy and nothing is duplicated per-project. Override the store location with $LUDIC_STORE.

Consuming a package — namespace registration

A source package ships plain Ludic. The consumer imports the package files by their import path:

program App {
  import "git.workshopsoft.io/orkun/greeter/greet.ludic"
  entry { print(greet_hello()) }
}

The compiler resolves an import first relative to the importing file, then — for a non-absolute path that is not found — under the package module root ($LUDIC_MODULES, default ludic_modules/). So a fetched package's code is spliced into the build and its namespace becomes available exactly the way the built-in stdlib namespaces (Regex.*, Grid.*, …) are. Because Ludic compiles ahead-of-time, a source package is compiled into the consumer's binary — no ABI seam, and the whole-program guarantees (determinism, replay, world_save) still hold.

Two packages may not register the same Foo.* namespace — a collision is a hard error naming both modules.

Prebuilt libraries

A kind prebuilt package ships a compiled artifact per target it declares in targets. Resolution selects the artifact for the build target ($LUDIC_TARGET, else native-<arch> for the host). If a needed target is not shipped it is a hard error — unless the package also ships source, in which case the source path is used. Prebuilt libs are the escape hatch for closed-source or other-language code over the engine's stable C-ABI; source packages are the default because they keep cross-compilation (including the wasm target) and the compile-time ECS first-class.

Offline / hermetic builds

x vendor copies the resolved packages out of the store into ./vendor. Build against the copy with LUDIC_MODULES=vendor, so the build needs neither the network nor the global store.