ludic/examples/library
Orkuncakilkaya 7d8f34de17 feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
- flex-shrink: a line whose children want more room than it has takes it back from those that
  shrink, in proportion to shrink times size and never below a min size, a fixed size or the
  content. A scroll box shrinks (and scrolls), and a box in a column shrinks as far as the scroll
  boxes inside it let it, so a list in a column takes the room its siblings leave with no height.
  `flex: grow shrink`, and `flex-shrink` by name.
- A row wider than its room measures its texts (and boxes without a width) again in the room the
  rest leave them, so a line wraps beside an icon.
- calc() with + - * / and brackets over px, %, em, rem, vw, vh, plain numbers and var(); a width
  or height keeps its percentage, taken of the room it is given. Lengths lists (padding, margin)
  keep a calc()'s spaces.
- `order` places a box's children without touching the tree.
- width: 0 and height: 0 are 0: an unset size is UI_AUTO now, not 0.
- A component root that is itself a component takes each user's class, style and id in turn (the
  outermost's id wins), and the rules of all their sheets are weighed by specificity together; a
  user's rule wins a tie. The parent's sheet used to override the child's whatever its specificity,
  and a middle component's sheet was lost.
- The default sheet lays .ui-track out as a row, so a range's fill is as tall as its track and a
  checked box's knob goes right; a range's thumb is centred on the fill's end.
- ui_boxes.ludic.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:54:14 +03:00
..
ui_boxes_parts feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size 2026-09-24 19:54:14 +03:00
ui_component_parts feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss 2026-09-24 16:50:12 +03:00
ui_controls_parts feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs 2026-09-24 17:26:09 +03:00
ui_popover_parts feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first 2026-09-24 17:41:02 +03:00
anim.ludic feat(stdlib): add Anim.* + Tween.* — deterministic 2D animation & tweening (#5) 2026-08-31 13:05:06 +03:00
anim_ecs.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
anim_sugar.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
arena.ludic chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
atlas.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
audio.ludic feat: per-voice audio, outlines for what is not an actor, and a coast 2026-09-11 15:25:46 +03:00
bignum.ludic feat(types): BigInt + Decimal exact economy numbers (#52) 2026-08-31 18:45:14 +03:00
camera_zoom.ludic feat(camera): #78 deterministic Camera.zoom (Q16.16 render-time zoom) 2026-09-02 06:55:37 +03:00
clear_color.ludic feat(render): #86 @ClearColor — Render phase auto-clears + auto-presents 2026-09-02 07:10:44 +03:00
combat.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
combat_kit.ludic feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
component_access.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
containers.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
core_components.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
coverage.ludic refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
crypto.ludic feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library (#19 #16) 2026-08-30 21:40:51 +03:00
cursor_capture.ludic feat(input): #89 cursor capture — Input.cursor_mode (hide/lock/confine) 2026-09-02 08:06:34 +03:00
errors.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
fs.ludic feat(stdlib): add Fs.* / Path.* / Mime.* — filesystem, paths, content types (#10) 2026-08-30 22:43:50 +03:00
gameplay_foundation.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
grid.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
http.ludic feat(http): Http.* poll-based HTTP/HTTPS client over a native NSURLConnection backend (#6) 2026-08-31 18:10:53 +03:00
http_save.ludic feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show 2026-09-17 13:32:23 +03:00
input_actions.ludic feat(input): action maps + deterministic record/replay (#7) 2026-08-31 16:03:56 +03:00
input_arrows.ludic fix(input): Key.Up/Down/Left/Right are the held set's 128-131 2026-09-13 03:00:29 +03:00
input_auto.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
input_device.ludic feat(input): raw device layer — multi-key held state, analog, mouse, gamepad, touch, full-state replay (#50) 2026-08-31 17:14:24 +03:00
input_edge.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
input_key_label.ludic fix(input): keys are physical positions on every layout; Input.key_label names them 2026-09-15 23:26:53 +03:00
input_manager.ludic feat(input): #83 Input Manager + auto-commit the device layer in the frame loop 2026-09-02 07:04:10 +03:00
input_mouse_rebase.ludic fix(input): mouse_dx/dy report no motion on the first frame or across a cursor-mode change 2026-09-14 15:35:26 +03:00
input_movement.ludic feat(input,ecs): #79 Input.axis_i directional int + #84 world bounds 2026-09-02 07:44:41 +03:00
input_typeless_keys.ludic feat: every key on the keyboard is bindable - the F-row, the six-pack, Caps Lock and the numpad 2026-09-18 00:57:02 +03:00
jobs.ludic feat(stdlib): Jobs, Promises & opt-in Sync concurrency (#14) 2026-09-01 03:32:31 +03:00
light_ecs.ludic feat(ecs): Light2D/Occluder/Ambient as auto-consumed components (#47) 2026-08-31 15:49:50 +03:00
light_tiers.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
lighting.ludic feat(rendering): add Light.* — deterministic 2D light accumulation with hard shadows (#4) 2026-08-31 14:07:19 +03:00
logging.ludic feat(stdlib): add Log.* — levelled, structured logging (#15) 2026-08-30 21:57:22 +03:00
managers.ludic feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
namespace_block.ludic feat(lang): #76 namespace block form with export/internal visibility 2026-09-02 08:14:54 +03:00
noise.ludic feat(stdlib): add Noise.* — deterministic fixed-point procedural noise (#3) 2026-08-30 21:50:50 +03:00
numeric.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
optionresult.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
os.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
physics.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
physics_tiles.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
pool.ludic feat(ecs): #80 entity-pool stats (Pool.live/free/reserved/capacity) 2026-09-02 08:23:58 +03:00
prefabs.ludic feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
preload.ludic feat(assets): #82 incremental asset preloading + loading-scene pattern 2026-09-02 08:19:19 +03:00
process.ludic feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show 2026-09-17 13:32:23 +03:00
query.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
recover.ludic feat(errors): recoverable failures as values — try/else over ok/err results (#46) 2026-08-31 15:04:14 +03:00
reflect.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
regex.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
render.ludic feat(rendering): add Screen.camera/clip/blend_mode/oval + Camera.* + Screen.pixel (#23) 2026-08-31 13:43:01 +03:00
scene_menus.ludic feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
serialize.ludic feat(reflect): generic value tree + Reflect.serialize/apply + JSON bridge (#44) 2026-08-31 15:19:21 +03:00
sprite_atlas.ludic feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
sprite_render.ludic feat(render): #85 engine sprite-render system + deprecate bare draw_sprite 2026-09-02 07:20:13 +03:00
testing.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
threads.ludic fix(parse): fn stays an ordinary name unless a function name follows on the same line 2026-09-15 14:12:29 +03:00
tiled_p0.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
tiled_p1.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
tiled_p2.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
tiled_p3.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
tiled_p4.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
tiled_p05.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
tiled_p5.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
tiled_p6.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
udp.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
ui_anim.ludic feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs 2026-09-24 17:26:09 +03:00
ui_boxes.ludic feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size 2026-09-24 19:54:14 +03:00
ui_component.ludic feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss 2026-09-24 16:50:12 +03:00
ui_controls.ludic feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs 2026-09-24 17:26:09 +03:00
ui_css.ludic feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4) 2026-09-24 16:17:25 +03:00
ui_flex.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
ui_html.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
ui_popover.ludic feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first 2026-09-24 17:41:02 +03:00
ui_react.ludic feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4) 2026-09-24 16:17:25 +03:00
ui_reload.ludic feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs 2026-09-24 17:26:09 +03:00
ui_templates.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
unicode.ludic feat(stdlib): add Unicode.* — UTF-8 code points, graphemes, case mapping (#13) 2026-08-30 22:29:00 +03:00
uuid.ludic feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library (#19 #16) 2026-08-30 21:40:51 +03:00
world_bounds.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00