Expand the abbreviated string type and its conversion builtin to the full
word everywhere:
str -> string (the immutable-string type)
str(x) -> str -> string(x) -> string (the stringify builtin;
what `{…}` interpolation calls)
Types are recognized by identifier, and llty maps both spellings to LLVM
`ptr`, so this is an atomic source rewrite: type annotations, the Ludic
type tags, the builtin name/dispatch, and the interpolation desugar, plus
the grammars, LSP, docs (type-str -> type-string, fn-str -> fn-string), and
inventory. int/bool stay (universally accepted, like Math).
Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
28 lines
889 B
Markdown
28 lines
889 B
Markdown
---
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id: fn-getenv
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name: getenv
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category: builtins
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kind: builtin
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tokens: getenv
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sig: getenv(name) -> string
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tip: Read an environment variable, returning empty when it is unset.
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order: 23
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---
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Returns the value of the named environment variable, or an empty string when that variable is not set. Use it to make command-line tools and headless runs configurable without recompiling — reading a data directory, a log level, or a seed from the environment. Check for the empty string to detect an unset variable and fall back to a default. Like the other system builtins, it is aimed at tooling rather than a shipped game loop.
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Parameters:
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- `name` — the environment variable name to read
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```ludic
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program ReadConfig {
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handler ShowConfig phase Start {
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let level = getenv("LUDIC_LEVEL")
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if len(level) == 0 {
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print("default")
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} else {
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print(level)
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}
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}
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}
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```
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