- `[a, b, c]` list literals (E_LIST → emit_list); static_type learns slice-element, `new T`, list, string and literal kinds - `x op= y` lowers through the same path as `x = x op y` (emit_bin_vals): fixed `*=`/`/=` use the Q16.16 64-bit paths, string `+=` concatenates, int→long widens; unary `-` keeps a fixed operand's type (arith_ty) - one `unescape()` table for "strings", 'chars' and `interpolation`; `'\''`, `'\\'`, `'\"'` no longer read as 0; unterminated char literals and unexpected characters are errors instead of silently skipped - every diagnostic is `file:line: error: msg` (g_parse_file / g_err_file, Node.file + Node.line set by node()); tok_desc() in expectation errors; duplicate `function` names and unknown `phase` names are reported in source terms (phase_id used to default unknown phases to Overlay) - interpolation holes skip braces inside string literals - hand-IR preludes move from the user `@fn_` prefix to `@lp_` so a user `is_ws` / `str_eq` / `path_join` no longer collides at link time - `@ClearColor(expr)` accepts any constant expression; `Os.pid()` added (docs page + inventory); `str_starts()` in support/str - main.ludic: `else if` flag ladder, char literals, stale script comments - examples/lang/operators.ludic covers all of the above; os.ludic covers Os.pid; docs pages for Os.pid and the Overlay phase; ten changesets - reseeded: selfhost/ludicc.seed.ll is the new compiler's own fixpoint Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
40 lines
1.6 KiB
Text
40 lines
1.6 KiB
Text
# os.ludic — Os.* environment interface. args/env/platform are non-deterministic
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# host input, so instead of fixed answers we assert the invariants that must hold
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# regardless of where it runs: an env var round-trips, env_or falls back when a
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# var is unset, unset removes it, args() agrees with arg_count(), and the host
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# facts and known folders are all non-empty. Running it prints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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program Os {
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entry {
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# environment variables round-trip through set/get
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if Os.set_env("LUDIC_OS_TEST", "42") { print(1) }
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if Os.env("LUDIC_OS_TEST") == "42" { print(2) }
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if Os.has_env("LUDIC_OS_TEST") { print(3) }
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# env_or returns the fallback for a variable that is not set
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if Os.env_or("LUDIC_OS_DEFINITELY_UNSET", "fallback") == "fallback" { print(4) }
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# unset removes the variable
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if Os.unset_env("LUDIC_OS_TEST") { print(5) }
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if not Os.has_env("LUDIC_OS_TEST") { print(6) }
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# the argument vector always carries at least the program path, and args()
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# is a []string of exactly arg_count() elements
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if Os.arg_count() >= 1 { print(7) }
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if len(Os.args()) == Os.arg_count() { print(8) }
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# platform and arch are non-empty host facts
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if len(Os.platform()) > 0 { print(9) }
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if len(Os.arch()) > 0 { print(10) }
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# per-user known folders resolve to non-empty paths
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if len(Os.save_dir("MyGame")) > 0 { print(11) }
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if len(Os.temp_dir()) > 0 { print(12) }
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# the process id is a live, positive OS handle
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if Os.pid() > 0 { print(13) }
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# diagnostics go to stderr, so they never disturb this program's stdout
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Os.stderr_write("os.ludic: hello from stderr\n")
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print(14)
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}
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}
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