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feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library (#19 #16)
Crypto (#19): add the OS cryptographically-secure random surface
(random_bytes/random_hex/random_u32, reading /dev/urandom) and a standard
base64 encoder, completing the library alongside the existing SHA-256/
HMAC-SHA256/verify_hmac/hex/ct_equal. All pure integer IR, C-free.

Uuid (#16): a new namespace for stable, collision-free IDs — v4 (random) and
v7 (time-ordered) generation, plus parse/is_valid/to_text/equals/nil. UUIDs are
canonical lowercase 36-char strings; v4 and v7's random tail draw from the
crypto CSPRNG, so both carry the documented determinism caveat (mint at the
edges, never inside lockstep simulation). Reuses the crypto prelude's
fn_secure_bytes / fn_hex_encode.

- examples/library/{crypto,uuid}.ludic: known-answer vectors (SHA-256, HMAC,
  base64 per RFC 4231/4648) and structural invariants (uuid version/variant
  bits, parse/equals), wired into `x test` (now 51 passed).
- docs: per-symbol pages for every new method + a new Uuid section; inventory
  and impl-vs-docs coverage check pass.
- seed regenerated; `x bootstrap-cfree` fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 21:40:51 +03:00

2 KiB

id title order
crypto Crypto 6

Secure, test-vector-backed hashing for the handful of security-sensitive things a game actually does: signing a save or leaderboard payload so casual tampering is detectable, and verifying that a network message or token was not forged by someone who does not hold the key. This is the deliberate counterpart to the fast Hash library — same idea, opposite trade-off. Hash is fast and reversible and must never guard anything; Crypto is SHA-256 and HMAC-SHA256 implemented to the standard, so the algorithms are the ones with published known-answer tests rather than anything home-grown.

Digests are returned as lowercase hex strings, not raw bytes — a str is null-terminated and a raw digest can contain a zero byte, so hex is the form you can print, store, and compare directly.

Alongside hashing, this library exposes the OS cryptographically-secure random generator — random_bytes, random_hex, and random_u32 — for tokens, nonces, and Uuid generation, plus base64 for moving bytes through text-only channels. The secure-random helpers are deliberately non-deterministic and must never seed the lockstep simulation RNG (Random).

What this is not: it is not DRM and it is not unbeatable anti-cheat. A client-side game cannot keep a secret from the machine it runs on — a determined owner can always read the key out of the binary. Use it to make casual tampering detectable and to authenticate messages between parties who share a key. To verify a MAC always use Crypto.verify_hmac (a constant-time check), never ==, which leaks how much of a guessed MAC was correct.