..
emit_anim.ludic
wip(0.S3): calls into the runtime get its states supplied; the emitter's own calls to runtime functions reach their thunks; the migration names the runtime's states per file
2026-09-25 15:44:50 +03:00
emit_color.ludic
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00
emit_colorfn.ludic
refactor(selfhost): reorganise into concern-based subdirectories
2026-08-31 00:26:02 +03:00
emit_crypto.ludic
fix: CSPRNG on Windows, and a window's first title is the package's app name
2026-09-17 16:22:05 +03:00
emit_datetime.ludic
feat(compiler): list literals, typed compound assignment, file:line diagnostics
2026-09-05 01:12:16 +03:00
emit_ease.ludic
feat(compiler): list literals, typed compound assignment, file:line diagnostics
2026-09-05 01:12:16 +03:00
emit_fs.ludic
fix(windows): Fs.remove removes an empty directory, as POSIX remove does
2026-09-13 02:27:21 +03:00
emit_hash.ludic
feat(compiler): list literals, typed compound assignment, file:line diagnostics
2026-09-05 01:12:16 +03:00
emit_ivec.ludic
wip(0.S3): calls into the runtime get its states supplied; the emitter's own calls to runtime functions reach their thunks; the migration names the runtime's states per file
2026-09-25 15:44:50 +03:00
emit_key.ludic
feat: every key on the keyboard is bindable - the F-row, the six-pack, Caps Lock and the numpad
2026-09-18 00:57:02 +03:00
emit_list.ludic
wip(0.S3): calls into the runtime get its states supplied; the emitter's own calls to runtime functions reach their thunks; the migration names the runtime's states per file
2026-09-25 15:44:50 +03:00
emit_log.ludic
feat(windows): a Windows target for ludicc, and the compiler builds itself there
2026-09-13 01:59:41 +03:00
emit_math.ludic
feat(lang): float and double types with ordinary operators
2026-09-16 16:13:31 +03:00
emit_net.ludic
feat(compiler): the built-in ECS's stores grow - 100 000 entities, where 1024 was the wall
2026-09-27 22:53:24 +03:00
emit_noise.ludic
feat(lang): functions are values (L2), and render3d takes its scene as callbacks
2026-09-24 00:27:26 +03:00
emit_os.ludic
feat(windows): a Windows target for ludicc, and the compiler builds itself there
2026-09-13 01:59:41 +03:00
emit_pak.ludic
carry: the runtime and render3d work Maroon Lake builds against
2026-09-23 15:55:02 +03:00
emit_rect.ludic
feat(types): IVec2 + Rect 2D value types ( #1 )
2026-08-31 18:29:41 +03:00
emit_text.ludic
feat(text): Text.to_float; a void function's return <value> is an error
2026-09-23 19:19:28 +03:00
emit_text_prelude.ludic
feat(compiler): list literals, typed compound assignment, file:line diagnostics
2026-09-05 01:12:16 +03:00
emit_time.ludic
refactor(selfhost): reorganise into concern-based subdirectories
2026-08-31 00:26:02 +03:00
emit_unicode.ludic
feat(compiler): list literals, typed compound assignment, file:line diagnostics
2026-09-05 01:12:16 +03:00
emit_uuid.ludic
feat(compiler): list literals, typed compound assignment, file:line diagnostics
2026-09-05 01:12:16 +03:00
emit_vector.ludic
feat(compiler): list literals, typed compound assignment, file:line diagnostics
2026-09-05 01:12:16 +03:00
emit_win.ludic
fix(windows): Fs.remove removes an empty directory, as POSIX remove does
2026-09-13 02:27:21 +03:00