The seeded random numbers lived in the ECS runtime, so a tool or a program of test blocks got "unknown function rng_range". They are runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed call nobody defines, and imported by core.ludic for a game. A bare value_*/json_* call nothing in the program defines splices the value tree the way Value.* does. Reseed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| _section.md | ||
| random-chance.md | ||
| random-int.md | ||
| random-range.md | ||
| random-seed.md | ||
| random-sign.md | ||
| random-value.md | ||
| random-weighted.md | ||